snow
@keycrash.bsky.social
25 • white • illustration BFA • art, 3D, zero escape, fata morgana, horror, math
i think paying attention to saturation is one of the most important parts of painting skin. knowing where to put more desaturated / blue/green undertones is how ya do it
i have way too much shit 60-90% done so next is a fata morgana drawing ive been sitting on for a year
accidentally uploaded the cropped versions i realized. formatting art across 4 social medias is hell
the fact that i draw for fanbases with 4.5 fans in them is how you know im in it for the love of the game
here's a look at the podcast cover i made for @storyplayerspod.bsky.social ! it's a scifi horror actual play coming out on june 9th, so take a look at their socials for how to be the first to tune in :-)
here's a look at the podcast cover i made for @storyplayerspod.bsky.social ! it's a scifi horror actual play coming out on june 9th, so take a look at their socials for how to be the first to tune in :-)
draw the same characters for 10 years straight. you will not regret drawing the same characters for 10 years straight
i didnt know i had a notification filter on 😭😭😭 SORRY IF I IGNORED ANYONE …
i feel like the scan doesn't entirely capture how it looks in traditional, but it is what it is 🥀 #art #ZeroEscape #9hours9persons9doors #AkaneKurashiki #JunpeiTenmyouji
also ive stopped doing end of year art things bc while it’s super fun it’s just not a standard i can hold myself to as a slow artist with a full time job. shit will get done when it gets done
i do personally think hands aren’t very hard to draw (for myself) but the other day i was drawing one and going ‘man this is so easy. first try.’ then zoomed out and it was the most dogshit hand of my life
just gonna post backwards through my art log over the next few weeks or something
the thing is i feel like ive learned a lot artwise this year even though it hasnt amounted to much finished art lol. but lots of tests and doodles and tech and 3d…