v0.8 preview of BITBAS, a creative coding cartridge for the Nintendo Famicom / NES
Dr Kieran Nolan
@kierannolan.bsky.social
Artist, Researcher & Lecturer | Co-Director, Creative Arts Research Centre, DkIT | WG1 Lead, Grassroots of Digital Europe (COST) | Co-President, History of Games International Conference (@historyofgames.bsky.social) - kierannolan.com
Micro Episode 2 - Seinfeld x Video Games That Don't Exist
Seinfeld x Video Games That Don't Exist. Sora is gone, Minimax is here.
My p5 and Basic inspired creative coding environment for the 8-bit Nintendo Famicom / NES is nearing completion, with a new name - BITBAS. Bit for 8-bit, low-bitrate and bitmap, and Bas for Basic. Parallel to the ROM itself I've been generating a user manual - this is from the cover page.
I'm really glad to be able to share that I've been selected to join the Royal Irish Academy (RIA)'s Multidisciplinary Committees, as part of the Languages, Literature, Culture and Communication Committee for the 2026 to 2030 term. www.ria.ie/committee-me...
Dr Kieran Nolan - Royal Irish Academy
Kieran Nolan is an interdisciplinary artist and researcher working across interactive art, games, and creative technologies, and a lecturer in Creative Media at Dundalk Institute of Technology.His pra...
ria.ie
The upgraded PCB for my VR SuperGun project is done and on it's way in the post from China. Here is the render from JLPCB. I chose a white PCB though, and will solder the JAMMA connector and headers for the Pi Pico kierannolan.com/vrsupergun
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Really nice to be back in Scotland again, this time to present my research for the 2026 ESHS/HSS Annual Meeting in Edinburgh at a panel this morning. The theme of this year’s European Society for… | ...
Really nice to be back in Scotland again, this time to present my research for the 2026 ESHS/HSS Annual Meeting in Edinburgh at a panel this morning. The theme of this year’s European Society for the...
linkedin.com
The app is now called PBNES. So P for the p5.js influence, and B for its BASIC programming language influence - also to disambiguate from the official p5 project, this is just a homage to p5, and the NES. The image here is a partial screen grab from the user manual
An update of this work in progress p5js inspired creative coding app for the 8-bit Nintendo Famicom / NES - demoing sine wave animation, randomised colour, size and XY positioning, vertexes, and rotation #processing #nesdev
An update of this work in progress p5js inspired creative coding app for the 8-bit Nintendo Famicom / NES - demoing sine wave animation, randomised colour, size and XY positioning, vertexes, and rotation #processing #nesdev
I’m working on a loose adaptation / demake of p5js for the 8-bit Nintendo NES / Famicom. Here's a few demo shots. Instead of MouseX MouseY etc it can use DPAD1X DPAD1Y. It's compatible with the Famicom keyboard. Think of it as a simple Basic and Processing hybrid within the constraints of the NES
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The 2026 History of Games Conference at City University of Hong Kong was an amazing experience. Huge thanks to everyone who presented, attended, and to all the team at from the School of Creative… | D...
The 2026 History of Games Conference at City University of Hong Kong was an amazing experience. Huge thanks to everyone who presented, attended, and to all the team at from the School of Creative Medi...
linkedin.com
I’m working on a loose adaptation / demake of p5js for the 8-bit Nintendo NES / Famicom. Here's a few demo shots. Instead of MouseX MouseY etc it can use DPAD1X DPAD1Y. It's compatible with the Famicom keyboard. Think of it as a simple Basic and Processing hybrid within the constraints of the NES
www.linkedin.com/posts/kieran...
Earlier today I took part in a special seminar at Hong Kong Baptist University to promote the upcoming book Silicon Dawn: Histories and Cultures of Creative Computing in Europe (1970-2000), with my… |...
Earlier today I took part in a special seminar at Hong Kong Baptist University to promote the upcoming book Silicon Dawn: Histories and Cultures of Creative Computing in Europe (1970-2000), with my GR...
linkedin.com
#digra2026 #digra www.linkedin.com/posts/kieran...
I’m at Maynooth University for day 1 of the DiGRA Conference 2026 - it’s really great to see this major game studies event happening in Ireland, and congratulations to all involved with its… | Dr Kie...
I’m at Maynooth University for day 1 of the DiGRA Conference 2026 - it’s really great to see this major game studies event happening in Ireland, and congratulations to all involved with its organisat...
linkedin.com
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The 26-27 May 2026 saw the 4th GRADE Action Conference on Creative Computing Cultures in Europe take place in Slovenia, at the University of Ljubljana and Ljubljana's Computer History Museum. The...
The 26-27 May 2026 saw the 4th GRADE Action Conference on Creative Computing Cultures in Europe take place in Slovenia, at the University of Ljubljana and Ljubljana's Computer History Museum. The the...
linkedin.com
www.linkedin.com/posts/kieran...
Just for fun, this demo game 'High Vis Valley' was generated with Claude Fable on my phone over the last couple of days during my tea breaks, before it was shut down today after about 72 hours...
Just for fun, this demo game 'High Vis Valley' was generated with Claude Fable on my phone over the last couple of days during my tea breaks, before it was shut down today after about 72 hours. The ga...
linkedin.com
🔵 𝗦𝗖𝗥𝗘𝗘𝗡𝗜𝗡𝗚: 𝑩𝒆𝒄𝒐𝒎𝒊𝒏𝒈 𝑰𝒎𝒂𝒈𝒆 @ Slovenian Cinematheque | 12 May, 5 PM | Part of #V-F-XFestival Full programme > aksioma.org/becomingimage/screenings/ 𝑀𝑦 𝑆𝑜𝑢𝑙 𝐺𝑒𝑚 𝑖𝑠 𝐷𝑢𝑙𝑙 𝐶𝑜𝑙𝑜𝑟 by #ErikoMiyata + 𝑃𝑟𝑒𝑐𝑢𝑟𝑠𝑖𝑛𝑔 by #NinaDavies + 𝑉𝑖𝑑𝑒𝑜 𝐺𝑎𝑚𝑒𝑠 𝑇ℎ𝑎𝑡 𝐷𝑜𝑛’𝑡 𝐸𝑥𝑖𝑠𝑡 by #KieranNolan
I've updated my portfolio with recent and upcoming talks, exhibitions, publications, and ongoing creative research projects: kierannolan.com
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𝗖𝗿𝗲𝗮𝘁𝗶𝗻𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗧𝗵𝗲𝗼𝗿𝘆: A creatine obsessed NPC in a rural Ireland inspired game world breaks the simulation of 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭… | Dr Kieran Nolan
𝗖𝗿𝗲𝗮𝘁𝗶𝗻𝗲 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻 𝗧𝗵𝗲𝗼𝗿𝘆: A creatine obsessed NPC in a rural Ireland inspired game world breaks the simulation of 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭, gaining consciousness of the AI machinima world he liv...
linkedin.com
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GAME-ER Third Webinar | Beyond GAME ER Historical Pathways of Video Game Production in Europe | Dr Kieran Nolan
https://lnkd.in/gy-2UdT4 The video of the 3rd webinar of the Horizon funded GAME-ER Project (March 12 2026) 'Beyond GAME-ER: Historical Pathways of Video Game Production in Europe' is now online, fea...
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Yesterday via Zoom I was part of the #scms2026 @scmstudies.bsky.social panel Institutions of Game Histories with @liebenwalde.bsky.social, Jeremy Saucier, @aarontram.bsky.social, @lainenooney.bsky.social and @noahspringer.com, representing @historyofgames.bsky.social. (p)recap➡️ vimeo.com/1178159750
A History of the History of Games International Conference Series (SCMS 2026)
On 28/03/2026 I took part in the panel on Institutions of Game Histories at SCMS (Society for Cinema and Media Studies) to promote the History of Games Conference through a presentation about its own ...
vimeo.com
www.linkedin.com/posts/kieran...
I was really glad to be able to present my research on the origins of Ireland's game manufacturing and design industry earlier today for Beyond GAME-ER: Historical Pathways of Video Game Productio...
I was really glad to be able to present my research on the origins of Ireland's game manufacturing and design industry earlier today for Beyond GAME-ER: Historical Pathways of Video Game Production in...
linkedin.com
Hi everyone! Last hours to submit your proposal. You have about 11 hours to do it, if you haven't already 🙂 Hope to see you in Hong Kong! historyofgames.site
Great news for anyone planning to submit to History of Games 2026: the deadline has been extended to 10th March 2026!
Urban Spin Off AI anime preview and animated documentary snippet (2026) ➡️ vimeo.com/1167523533
Playing about with Sora 2 for anime creation vimeo.com/1166963086?f...
And our CfP is out! History of Games 2026: The Ages of Games. Epochs and Periodisations 25-27th June, City University of Hong Kong, School of Creative www.history-of-games.com/2026-hong-ko... Please share and hope to see you there!
2026: Hong Kong – History of Games
history-of-games.com
𝐒𝐚𝐯𝐞 𝐭𝐡𝐞 𝐝𝐚𝐭𝐞! 𝗛𝗶𝘀𝘁𝗼𝗿𝘆 𝗼𝗳 𝗚𝗮𝗺𝗲𝘀 𝟮𝟬𝟮𝟲 𝟮𝟱-𝟮𝟳𝘁𝗵 𝗝𝘂𝗻𝗲, 𝗖𝗶𝘁𝘆 𝗨𝗻𝗶𝘃𝗲𝗿𝘀𝗶𝘁𝘆 𝗼𝗳 𝗛𝗼𝗻𝗴 𝗞𝗼𝗻𝗴, 𝗦𝗰𝗵𝗼𝗼𝗹 𝗼𝗳 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲 𝗠𝗲𝗱𝗶𝗮 The call for papers will go live in January 2026! Keep an eye here and also on www.history-of-games.com/2026-hong-ko... for news and updates!
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Earlier today I delivered an online guest lecture for students for the special topics class 'Global Gaming and Society' at the School of Communication and Information at University of Hawaii a...
Earlier today I delivered an online guest lecture for students for the special topics class 'Global Gaming and Society' at the School of Communication and Information at University of Hawaii at Manoa....
linkedin.com
A huge thank you to the Matricule Bis Festival for having 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭 as part of the 2026 edition, more info at➡️ www.matriculebis3d.esadorleans.fr For more on 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 𝐓𝐡𝐚𝐭 𝐃𝐨𝐧'𝐭 𝐄𝐱𝐢𝐬𝐭 please see➡️ kierannolan.com/videogamesth...
www.linkedin.com/posts/kieran...
I've updated my portfolio website at https://kierannolan.com for the New Year with details on my research and art projects, including news on upcoming screenings for my AI machinima movie 𝐕𝐢𝐝𝐞𝐨… |...
I've updated my portfolio website at https://kierannolan.com for the New Year with details on my research and art projects, including news on upcoming screenings for my AI machinima movie 𝐕𝐢𝐝𝐞𝐨 𝐆𝐚𝐦𝐞𝐬 ...
linkedin.com