the most spectacular inverse kinematics / procedural animation. . . Enemy's upper body bends back 90 degrees toward Connor, and balances on his tippy toes. Connor leans back and aims up where his torso is. it's so gnarly!! despite the height displacement, the animation still works so beautifully
trying to make static characters is fun, but I gotta go back to character customization someday, it's just too cool. I added so little, but so quickly it felt like so many combinations were coming together. . .It'd be so cool to explore around and run into many people all dressed up and looking cool
flat black hair that hugs his head and his shapely face + the cracked rubbery texture of his glove. . . it's so great
look at old video game. . . I'll come back to you someday , smaller and betta