kimo

@kimoiguess.bsky.social

registered felon — 3d artist and animator currently working on WORLD'S ANGRIEST SKELETON links; wip. come back later support; https://www.patreon.com/kimoiguess

hardware issues started cropping up [it'll be okay, just a bit of a delay hopefully], but i managed to salvage a rude and offscreen spitting beast from the heaps

i've been toying with the idea of making a discussion video about some stuff i like to talk about - just dunno if it's a good idea? been really wanting to weigh in about the occasional upkicking about Model Topology™️ since there's misinfo and i was in a decent way with writing a script..

1:40 out of 3 minutes have been completed for the "greed" sequence. with the other in-progress segments, the project's runtime sits at around 11-12 minutes!! though this'll definitely change once more things are finished.

A blender screenshot of Ivory standing atop of a defeated enemy while clutching its limp arm within his grip.

currently preparing some things for a 2nd development update for WORLD'S ANGRIEST SKELETON which'll go live on the Patreon soon. a lot of the art is finalized, most of it is completely boarded and i'm preparing to go deep into the animation mines very soon.

a cropped blender screenshot of a dimly lit environment with a large 'APPLAUSE' sign, below rests something that resembles a counter with some orange glowing lights acting as its 'eyes'.

i think one of my favorite bits with WORLD'S ANGRIEST SKELETON is there's a lot of characters that are animated entirely differently from one another, so having to come up with ways to handle how they'd move and what they'd need for their rigs. there's a lot of different styles at play and it's fun!