KinematicSoup Technologies
@kinematicsoup.com
We build Reactor, a Unity multiplayer engine for physics, large crowds, and games other tools can't handle. Also makers of Scene Fusion, real-time collaborative scene editing for Unity. kinematicsoup.com
Our co-op-vs-5,000-enemies demo grew a level: players now battle through a castle assault while the swarm pours over the walls. Everything server-simulated and synced. #screenshotsaturday #gamedev #unity3d
Three people, one Unity scene, one farm. Another speed build from @synty.bsky.social, this time building a farm level together in Scene Fusion, our real-time scene collaboration tool. Everyone edits live in the same scene, no merge conflicts... #gamedev #unity3d
Seven people building one Unity scene at the same time. This is @synty.bsky.social assembling a demo level live in Scene Fusion, our real-time scene collaboration tool. No merge conflicts, no waiting your turn for the scene file. #gamedev #unity3d
4-player physics FPS, all physics simulated server-side. Every client stays in sync through the heaviest collisions, no drift. Built to stress-test our multiplayer engine, partly as a dogfooding exercise. Unity client, no DOTS #gamedev #unity3d #indiedev #multiplayer
It's #ScreenshotSaturday. A multiplayer world running across four physical servers. Each quadrant is a different machine. Cross a boundary and an entity takes on that region's color, handing off live to the server that owns it. Sharding / server meshing. kinematicsoup.com #gamedev #multiplayer
5,000+ enemies in a multiplayer survivors-like, all server-simulated and synced to every player. 50-70 KB/s per player, no network LOD, no hand-tuning. Built on Reactor, our Multiplayer engine. www.kinematicsoup.com/blog/multipl... #gamedev