I've made a lot of improvements to how enemy planes avoid terrain and floating islands, and added some simple homing behavior to them. Now battles can be kept much more contained to a specific area and much lower to the ground #gamedev #flightsim
Making the contrails a bit fluffier. The contrails are one of the oldest systems in the engine, so it's a little overdue #gamedev #flightsim
Allied and enemy planes now make better use of their throttle and brake when avoiding obstacles, so they can get a little closer to the islands and still have enough reaction time #gamedev #flightsim
I've had a lot of tech debt and not a lot of free time for the last couple of months, but I'm finally getting caught up #gamedev #flightsim
Floating islands can now have some more complicated shapes and hitboxes #gamedev #flightsim
I never planned on having takeoffs and landings in the game, but it felt like wasted potential with the floating islands right there #gamedev #flightsim
Landing on and taking off from a floating island #gamedev #flightsim
store.steampowered.com/app/4573470/... Hi there pilots! We just made the Supermaneuver steam page so you can wishlist it!
after surviving multiple medical emergencies, I am now able to work again on my game. I think I'm pretty happy with the state of polish specific unit this has right now.
Finally added some point lights to the missiles so you can track them at night #gamedev #flightsim
Semi-active missiles can now reacquire a target after you lose a lock, or, if you're good, you can preempt your lock a little bit. Hopefully it's not too obvious that I'm using the keyboard controls here #gamedev #flightsim
The sound effects are still a work in progress, but I've made a lot of progress on the engine's sound mixing #gamedev #flightsim
Working on some tweaks to the lighting so that the shadows on your plane don't blend in with the shadows on the floating islands and terrain as much #gamedev
(Placeholder music from Ace Combat 2) This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing!
Some new textures at base and starting a mission #gamedev #flightsim
Jets now support multiple materials, transparent canopies, and, finally, decals #gamedev #flightsim
The texturing is still a work in progress, but here's the new jet in-game #gamedev #flightsim
I've fixed most of the depth fighting issues with distant trees, so now you can have a whole lot more trees #gamedev #flightsim
Instead of just avoiding a big sphere around the floating islands, enemy planes will now chase you much closer to the islands' surface #gamedev #flightsim
Made the clouds a little nicer to fly through #gamedev #flightsim
Fixed some depth precision issues with the island shadow volumes, so now their shadows look sharp at any distance #gamedev #flightsim
Still needs a bit of blending, but I've added some new stencil shadows to the floating islands that look much better at a distance than just the shadow maps alone #gamedev #flightsim