Klemen Lozar

@klemen.bsky.social

VFX artist, game developer, dad. Founder of https://bsky.app/profile/tuataragames.com

Plastic Sea - Some in-engine locomotion tests with crabbie. Animation speed synced with actor velocity and I have some procedural sway on his body based on rotation speed. Always love mixing baked animation with procedural elements that are reactive to player input!

Plastic Sea - Cute creatures, along with the theme of the game, also allow for opportunitites to gut punch the player a bit. Don't you just wanna help the poor fella?

Plastic Sea - I've been developing characters for the game. This is a playblast straight from 3dsMax viewport. Animated procedurally with modifiers and noise controllers, I always like to do this before any more complex rigging.