been a while since i posted anything music related here Wanted to try the arturia b3-v so i gave it a brief test
Kokorz★
@kokorz.bsky.social
productive jack-of-all-trades; game dev. coding for @kbbdevteam.bsky.social https://linktr.ee/kokorz
Trying to slowly get into the groove of KBB work again... spriter VerdantJin completed Sareo's hurt sprites a while ago but only now did I add it. Enjoy this extremely brief glimpse feat. a sequence that shouldn't be possible for two different reasons
This night I have gained another reason to abandon ship from Ikemen as soon as possible, this engine never fails to baffle me in ways unheard of before
Definitely the most exciting thing about when (keyword is when, btw) i declare kbb finished is that i can abandon ship from Ikemen immediately.
A bit of work was done on kbb last night. Making improvements to the commandlist, namely it now has a scrollbar, page indicators, and a system page. There's also some slight improvements to scrolling smoothness.
okay now for the part that people actually care for. i finished final exams, so kbb work has resumed briefly... currently in the process of an engine update but said engine update has broken quite a few things i made... it's really sad and really annoying
Kokorz's BlazBlue Music Ranking I expect nobody to see this, but notes are in the thread 🧵
I was quite sad last night so I decided to do a song section re-creation... first one in a while! This time it's Condemnation Wings from BlazBlue. This was done over the span of a day so it isn't the best, but I took what I liked from both versions of the song. Do let me know your thoughts teehee
okay rust syntax is starting to hurt my head less now that im fooling around i will say this is way better than Go by absolute leaps and bounds. Somehow getting used to Go was way more of a nightmare than getting used to Rust is right now I'm coming for you, Bevy..............
As someone who seems to prefer the workflow of mostly working in code to working in mostly visual editors... I think any next game I make, I'll likely be touching something like bevy over godot, seems to fit what im looking for way more
Worked on kbb yesterday. There was one super in the April Fools clip that was both pretty cool and somewhat in-character for Glitch, so I decided to make it an official move in the game. I also took steps to prepare for updating the game's engine, a painful yet necessary process.
I felt bad about not including any new characters for the upcoming update (v2.5), so I decided to introduce a new clone character of Glitch called "Fix". We actually make quite a few changes to Fix compared to Glitch, so please check it out!
Not a proper progress report on kbb, just pure admiration (at 4:30a) of just how pretty the game has become thus far. We've done so much in three years... I won't stop till this game is polished from head to toe. I once again thank every player and the devteam for sticking with me thus far.
Last night was a battle blitzing night and I also spent most of my day working on kbb. What for, you say? I coded a live input display inside the game, to make sharing combos slightly easier. Feel free to watch my very dirty inputs and watch me flub my backdash 236B, teehee!
Worked on kbb last evening. By Odin's Beard!! Zack also started on an overhaul to Sareo's Thundaga, and I did a few touchups to make it feel more impactful. More work may be done on it, though!
No work for kbb was done this night, but I wanted to record a really funny bug for you all
Tonight was a battle-blitzing night! But... a more mundane one. A while back in the KBB Discord, I teased a new Vivienne design. It's a tossup on if we'll get her done in time for v2.5 due to the spritework required, but in hopes we can, I spent the night cleaning her code.
Worked on KBB tonight, but not a battle blitzing night thanks to school. Fellow lead dev ZackAttack27 did most of the WIP rework for Sareo's Reflega, and I later added lots of math to support it. Getting them to spawn circularly within bounds was trickier than it looks! Still not polished, teehee.
Tonight was a battle blitzing night as well!? How rare! I've had this idea for far too long and now I wanted to put it to the test: An actual Frozen In Ice state for the game. (only Sareo gets usage of it though!) This is part of my mission to make sure everyone can get beat up in 4K.
Another battle blitzing night. Finished Shading Stray's new j5A... 8 sequences left to shade before I start making more (He needs a lot) Also, team member VerdantJin has been removing the crust from Sareo's Keyblade to allow better palettes for him. Here's a look; she's done a superb job thus far!
I think I'm going to I've stated all my plans for 3.0 to the public in the Discord but I think I'll be splitting it into 3 1. "Balance Patch, Gameplay QOL" - Update 2.5.0 2. "Complete UI and HUD overhaul" - Update 2.99.0 3. "New Characters" (incl. Quote, Crusade, Onyxon) - Update 3.0
how upset would everyone be if i split what 3.0 was supposed to be into multiple updates
Today's another Stray thing... to fight the pain away from other real life stuff I shaded most of the latter half of his new grab animation, and compounded with his new aerials he gained this nifty air double side swap
Oh yknow, idk if i ever mentioned it anywhere but for the next update, I have officially turned kbb from a 6-button game (8 if tag included) to a 4-button game (6 if tag included)... To make up for it, there are three bindable macro buttons, two of which match previous buttons for system mechanics
how upset would everyone be if i split what 3.0 was supposed to be into multiple updates
You guys ever notice how Altman sounds a whole lot like Haltmann? I hope ChatGPT fucks up his brain the same way Star Dream did Haltmann so we have a lot more of a reason to have him eviscerated
I yearn for the day that I finish kbb's code refactors so that I can get to actually cool stuff again
I wanted to study Kirby Music more this year, so I'm starting early with a recreation of "Once Cleared, The Fun Begins" from Return to Dream Land. It's only like 50% accurate at max, but it's a giant step please take a listen and give thoughts :D