Koppy

@kopsocks.bsky.social

This is a 2D 🇵🇹 platformer game being made for the Gameboy systems using GB Studio 4.1.3, the Demo is avaliable to play & download on: https://jackalocked.itch.io/koppy Developed by jackalocked, music composed by ENAHU64 #GBstudio

Tutorial level! Still wanted to add one more thing before finishing the final Demo, the controls are only stated in the description of the game in its game pages so I wanted to add a tutorial with them just in case. [ Music composed by ENAHU64 ] #kopsocks #gamedev #GBstudio

The final Demo is done in development! There's still some stuff I need to do before releasing it, but most of it is done! The portuguese translation of the game is also finished (both languages are separated games).

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Bonus concepts from 2023 The grey rabbit was originally designed by a user that went by Shrimpy-9941 when I was working on the prototype at the time, I really liked his design so I turned it into an actual character (although there was an unfortunate resemblance to a certain character at the time)

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Happy Easter! Here's some concepts (2025/26) for Hare/Rabbit characters I had in mind for my project #Kopsocks (I'll only add them on a future sequel tho) The pink hare is Hoppa, while the grey rabbit has no definitive name yet (but I got to add him on a prototype I did in 2023) #OCs #Easter

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New stuff! - New sprint particles for Koppy! The previous ones were barelly noticeable so I changed them (also to give them more of a cartoony dust look) - Health pickups! Now the player can collect them somewhere in the level to restore health. Updating the game soon. #Devlog #GBstudio #Kopsocks

Preview of the level's final tiles! (Colour/DMG) (W.I.P) I'm also making some adjustements to the tileset itself (the checkerboard tiles now have borders!) and changes to how the tiles should be placed like (eg. there's no more small stars scattered on the walls since it was quite visually noisy)

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Koppy@kopsocks.bsky.social · 5mo ago

Preview of the new 1st level: Now in vertical! (W.I.P, placeholder tiles) Also did some slight changes to the jump mechanic and did a bunch of optimization. (If I put every single "1st level" I made into the game now then I'd have a full set of levels already) #GBstudio #kopsocks #gamedev

Preview of the new 1st level: Now in vertical! (W.I.P, placeholder tiles) Also did some slight changes to the jump mechanic and did a bunch of optimization. (If I put every single "1st level" I made into the game now then I'd have a full set of levels already) #GBstudio #kopsocks #gamedev

Stars, medals... All over the place! Added star collectibles, you collect 3 of them in each level through specific areas that require you to use some gameplay gimmicks (or just "hidden" areas). (Also updated some screens to include your stats on the medals and stars.) #gamedev #GBstudio

Here's more! These were made months after that first sketch (I'm certain that these were totally made in 2023). I gave Koppy a sweater but removed the socks (later added both elements to his design) That last mole was supposed to be a rival for Koppy (You can see my direct inspiration now lol) #oc

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Very old sketch I made of my character Koppy in like 2022 or 2023 (I lost all my stuff on my old tablet so I can't really check the original dates anymore) (The logo and the watermark were added way later, I didn't really have the habit of putting watermarks before...) #Koppy #Kopsocks #OC

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Decorated the 1st level! (Also extended it just a tiny bit) It now feels less confusing to navigate on lol (I should still get rid of those checkerboard tiles at the start though...) Also added more enemy birds to balance with all of the other enemy mouse. (Still W.I.P, might make more changes)