Kozzy Voudouris

@kozzyvoudouris.bsky.social

AI | Cognitive Science | Linguistics

What influences whether people have fun with a task? Our paper “Leveling up fun: learning progress, expectations and success influence enjoyment in video games” with @thecharleywu.bsky.social and @ericschulz.bsky.social now in Scientific Reports! rdcu.be/eI069 Paper summary below 1/4

Leveling up fun: learning progress, expectations, and success influence enjoyment in video games

Scientific Reports - Leveling up fun: learning progress, expectations, and success influence enjoyment in video games

rdcu.be

Excited for this paper to be out, literal years of hard work by Kozzy. Excitingly, my first last author paper! This work came from joining the Kinds of Intelligence group at Cambridge and being given time by @martahalina.bsky.social to explore and cross disciplines. Hard work but very fun! 🧪 🤖🧠

Kozzy Voudouris@kozzyvoudouris.bsky.social · 11mo ago

We find that recurrence confers a significant advantage for learning more complex grammars, but lamination does not. This work would not have been possible without Matishalin Patel, Colin Klein, Marta Halina, and Andrew Barron. You can check out our preprint here: arxiv.org/abs/2509.13968.

A prominent idea in biology tells us that evolution is not always incremental, but often involves a few important structural changes that open up phylogenetic possibility. Think: single cells ➡️ multicellular life. Solitary individuals ➡️ eusocial colonies.

Doing cognitive science on non-human systems like animals or artificial intelligence, brings inherent challenges. One of them is generating plausible alternative explanations for behaviour that can be tested empirically.

Excited to say our paper got accepted to ICML! We added new findings including this: models fine-tuned on a visual counterfactual reasoning task do not generalize to the underlying factual physical reasoning task, even with test images matched to the fine-tuning data set.

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@lucaschubu.bsky.social · last yr.

In previous work we found that VLMs fall short of human visual cognition. To make them better, we fine-tuned them on visual cognition tasks. We find that while this improves performance on the fine-tuning task, it does not lead to models that generalize to other related tasks:

How can we rigorously investigate the common-sense capabilities of agentic AI systems? How can we build better models of non-human animal cognition? (Re-)introducing the Animal-AI Environment: A virtual laboratory for comparative cognition and artificial intelligence research!

New preprint! In arxiv.org/abs/2502.20349 “Naturalistic Computational Cognitive Science: Towards generalizable models and theories that capture the full range of natural behavior” we synthesize AI & cognitive science works to a perspective on seeking generalizable understanding of cognition. Thread:

Naturalistic Computational Cognitive Science: Towards generalizable models and theories that capture the full range of natural behavior

Artificial Intelligence increasingly pursues large, complex models that perform many tasks within increasingly realistic domains. How, if at all, should these developments in AI influence cognitive sc...

arxiv.org

In previous work we found that VLMs fall short of human visual cognition. To make them better, we fine-tuned them on visual cognition tasks. We find that while this improves performance on the fine-tuning task, it does not lead to models that generalize to other related tasks:

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