Pierre Chabiland aka "KRABOUILLE"

@krabouille.bsky.social

80% Dev Consoles at Seaven Studio. Work on Brotato consoles ports. 20 % Solo Game Dev on my spare time. 40% Roller Derby Player at Jules Vénères from Nantes Yes, I'm good on math. Ex Co-founder and CTO of Casus Ludi. Worked on Blanc.

It's my birthday today so you are forced to watch me yap about my game Dungeon Tourists for the next 30 seconds!!!

🎉 SAVE THE DATE ADDON, l'événement dédié aux créateur·ices de jeux vidéo indépendants, revient et vous donne rendez-vous les 26 et 27 novembre 2026 💙 Conférences, tables rondes, showroom pendant 2 jours ! Achetez votre pass pendant l'EARLY BIRD pour bénéficier d'une réduction ⤵️ urls.fr/TsIB5c 🔥

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Hello! I'll be looking for work starting next august or september. I have 20 years of experience in a lot of roles, but I can help with VFX, Art Direction, Gameplay programming, Game Design, Producing... If you want to start talking about how I can help your project, do not hesitate to reach out!

Foretales coverDead In Antares CoverDrifting Lands coverThe Crush House cover

Someone ported Dead Cells to the R36S (a kind of $40 Game Boy) without the source code by modifying the .hl file (the Hashlink binary) and creating an ARM runtime for Hashlink. It takes 4 hours to boot but runs at 25fps! Which is quite an achievement. GG. gardinerbryant.com/the-anatomy-...

The Anatomy of an Impossible Port: Bringing Dead Cells to the R36S

On the PortMaster suggestions page, Dead Cells sat for a long time with 178 votes and a feasibility rating of “Low.” It wasn’t a dismissal, but it was a feeling that everyone seemed to share. The…

gardinerbryant.com

Why do I love Haxe, Heaps, and Hashlink, and why do I advise against them? ⬇️Thread For my personal project, I use the following development stack: - Haxe, the programming language - Heaps, a game engine written in Haxe - Hashlink, a VM that runs everything on PC and exports to consoles.

Hello, I'm Pierre, a game developer for 20 years and full-time since 2020. I'm finally taking the plunge to share my work on my solo project and the custom editor I've been developing in my spare time for almost two years. Here's a screenshot of my Thor editor, written in Haxe/Heaps/Hashlink.

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