Kyrandis

@kradis.bsky.social

I'm Kyrandis, but it was taken so my @ is just my old alias Kradis I make stuff w/ my two hands https://www.youtube.com/@Kyrandis https://x.com/kyrandis https://www.artstation.com/kyrandis

It's not always pretty behind the scenes, in a world of uncertainty and working alone a vast majority of the time, I still record my failures because it exists. I'm not sure what success entails, I'm only competing against my past. #gamedev #art #solodev

To wrap it up: DLSS5 is GenAi, Jensen himself doubled down on it, it's a unified blanket hit instead of a specific trained target, what's in that unified model who knows. The RE9 shot is definitely a morph in all details being washed out and GenAi'ed. Even AI chatbots call it GenAI and washed out 🤷

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DLSS5 debacle of genAI filters on visuals in a game drastically changes the output to a generic AI look. Grace's face isn't even the same, if you think that's lighting you have no knowledge about anatomy. Lighting doesn't change your silhouette structure or your facial features position.

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how it looks, v2 probably spent the most time making better hair that's lighter and sculpted a more detailed face from drawing a lot changed entire framework and redid every anim to fix offsets and errors i bandaided from v1 #indiedev #UE5

Trying to do seamless transitions in #ue5 from game -> cutscene -> game but can't seem to find any answers, there are some unique issues(or i'm just way newb) when doing custom root motions. Tried a swap root bone with actor but is semi-bugged in 5.6. Checked other ue games but it's usually camcuts

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