Kyrandis
@kradis.bsky.social
I'm Kyrandis, but it was taken so my @ is just my old alias Kradis I make stuff w/ my two hands https://www.youtube.com/@Kyrandis https://x.com/kyrandis https://www.artstation.com/kyrandis
Look at something. tried to make my character have a natural gaze at whatever you're fighting. Applies to all animations, including cutscenes. A small part of a larger mechanic I'm working on. #ue5 #unrealengine5 #indiedev
Energy Response VFX (UE5 WIP) #ue5 #unrealengine5 #metahuman #hair #vfx #indiedev #gamedev
the combo system & combos i put into gameplay. I expect to expand the final 5-string combo more later, 1-4 is done and each has their own unique capabilities. #unrealengine5 #animation #ue5 #indiedev #gameplay
Empowered the basics and also +interruption mech +maneuverable techniques +working on boss behavior +combo sequences #unrealengine #ue5 #indiedev #gamedev
learning and applying Chaos Cloth outfits to realtime, white dress & arm ribbons #ue5 #unrealengine #chaoscloth
⋮⋮⋮ǤḺΘṜỴ Ṫö ⋮⋮🄜⋮⋮nḵ⋮nⒹ⋮⋮ ȾΘ βÈ ⊗r nöt 2B ᶂÁṄ Áɍẗ #ue5 #unrealengine5 #vfx #animation
I took a grand detour from designing my character's outfit because I got stuck and did a fanart piece instead, it'll be out in 2 days. the theme is error, possession and bygone gods for this short segment #ue5 #unrealengine5 #vfx
To wrap it up: DLSS5 is GenAi, Jensen himself doubled down on it, it's a unified blanket hit instead of a specific trained target, what's in that unified model who knows. The RE9 shot is definitely a morph in all details being washed out and GenAi'ed. Even AI chatbots call it GenAI and washed out 🤷
DLSS5 debacle of genAI filters on visuals in a game drastically changes the output to a generic AI look. Grace's face isn't even the same, if you think that's lighting you have no knowledge about anatomy. Lighting doesn't change your silhouette structure or your facial features position.
updating main character's face and hair after the last char i made #blender #ue5 #unrealengine5 #groom #hair #screenshotsaturday
put in missiles, jump slam, polished a number of animations and added new ones #ue5 #metahuman #screenshotsaturday #unrealengine #gamedev #vfx #indiegamedev #solodev
I translated the sword blast from the cinematic into a gameplay ability #UnrealEngine5 #ue5
From Jesse Pitela's(redefineFX) witcher course sand monster, additional stuff of my own and an added shockwave stomp. Rendered in path tracer #ue5 #unrealengine5 #niagara #fluidsimulation My 1.5weeklong break from game dev is making #vfx? 😲 hero voiced by Pealeaf
Trying to do seamless transitions in #ue5 from game -> cutscene -> game but can't seem to find any answers, there are some unique issues(or i'm just way newb) when doing custom root motions. Tried a swap root bone with actor but is semi-bugged in 5.6. Checked other ue games but it's usually camcuts
Not that great with environments but trying #ue5 #metahuman #indiedev #screenshotsaturday #UnrealEngine #gamedev #vfx
Wanted to stop hopping around to dodge so, made a block #ue5 #metahuman #indiedev #gamedev
I restarted my project from a blank project like new game+ and just applying what I learned making it look/feel ok at the beginning #ue5
Started incorporating my sketchbook drawings into the 3D space with new effects in Unreal Engine 5.5 #ue5 #vfx #unrealengine
I made a short guide on UV'ing 3D on blender A few settings turned on and using CTRL+LMB (shortest path, tag seam) ALT+LMB->U->M (to edge loop/ring -> mark seam) Once seams are done, just other live unwrap, pin and move stuff around #blender #b3d #Guide youtube.com/shorts/0K6aQ...
UVing Basics #blender #uvmapping
YouTube video by Kyrandis
youtube.com
small fixes this week: refined her hair & extended the length a little & fixed her eyes since i found it breaking from some tests. #metahuman #ue5 #unrealengine #b3d #blender #groom #rig #wip
I turned a drawing of an OC I did a few months ago and started with a sphere 2 weeks ago and then I just grinded, this is how it turned out #unrealengine #UE5 #metahuman #groom #gameart #indie #blender
You can make small fixes without needing to rerig everything all within UE5 for skeletal meshes. #UE5 #metahuman
Dusqk has a new album out if you feeling some console idle music 80s 90s era type rearrangements. dusqk.bandcamp.com/album/sanctu...
Sanctuary OS, by Dusqk
12 track album
dusqk.bandcamp.com