Krass Kollektiv

@krasskollektiv.com

We create the Concept Art for your next game. Without any AI bullshit. Previous work: THQ Nordic, Supercell, SYBO and some other cool folks. https://bio.site/KrassKollektiv

Chris is our amazing and knowledgeable Creature Artist. If you wanna learn a thing or two, his "Making Of" articles are very in-depth and beginner friendly. And in case you wanna work with us, you can understand the process behind our pieces. Unlike AI. #CreatureArt #ConceptArt #ArtStudio

Christian Schob@christianschob.bsky.social · 4w ago

Throwback to my work on Snowowl Wardens for @krasskollektiv.com. Also wrote a "Making Of" article of how I made it. www.artstation.com/blogs/christ... #ConceptArt #CreatureArt #OutsourcingArtStudio #ArtStudio

Wrote a useful thing for #IndieDevs and everyone else curious to make their games stand out in this noisy market. Go read da thing 👓

Krass Kollektiv@krasskollektiv.com · 4w ago

Simple advice on how to make your games pop on Steam. Likely useful for #IndieDevs and #IndieGames lost and confused in a sea of random "expert" advice. A good refresher for people who already know the drill. And some bonus advice regarding press from @gamingcopywriter.bsky.social. Check it out.

Simple advice on how to make your games pop on Steam. Likely useful for #IndieDevs and #IndieGames lost and confused in a sea of random "expert" advice. A good refresher for people who already know the drill. And some bonus advice regarding press from @gamingcopywriter.bsky.social. Check it out.

How to make your game pop on Steam | Game Art Outsourcing Studio for Indie & AA Games | KRASS KOLLEKTIV

What's the deal with Steam capsule arts, trailers, and store assets?

krasskollektiv.com

Chris worked like a maniac on this one and it really shows. Guy is a beast (or demon?) when it comes to creature art. He even did a breakdown about how he created the whole thing.

Christian Schob@christianschob.bsky.social · 2mo ago

Did someone say #DOOM The Dark Ages? I'll be toying with demonic creatures for a bit. First one up is a brute archetype. I wanted to make two things clear with him: 1. He's heavy. 2. He packs a punch. I did a full breakdown of the process. You can read it here: www.artstation.com/blogs/christ...

Did someone say #DOOM The Dark Ages? I'll be toying with demonic creatures for a bit. First one up is a brute archetype. I wanted to make two things clear with him: 1. He's heavy. 2. He packs a punch. I did a full breakdown of the process. You can read it here: www.artstation.com/blogs/christ...

ArtStation - Hellforge Warcult - DOOM The Dark Ages - Fan Art

Check this heavy brute inspired by DOOM: The Dark Ages. And let it stomp over your mortal enemies. RIP AND TEAR!

artstation.com

Chris is definitely cooking with these goblin scavengers. It's honestly so awesome to work with talented folks like him at @krasskollektiv.com 🙌

Christian Schob@christianschob.bsky.social · 3mo ago

This piece marks a milestone for my #CharacterArt and #CreatureArt. I focused more on shapes, expression, and "character". I checked how other artists approach elements like linework, material thickness, and how much I can push proportions. It's also #ConceptArt for our IP at @krasskollektiv.com 🦉

Stylized goblin character exploration focused on strong silhouettes, expressive linework, and clearer shape language.

The character is tall and has some blisters on its skin, which is dirty green.
It has chains wrapped around its arms.
It's ringing a bell to lure humans.
It has a giant cage on its back where it captures and locks the humans.
You can see torture tools on its belt and the keys to the cage around its neck.
It wears simple dark wrappings around its arms and legs, as well as a dark and tattered skirt.