Kufi Bean

@kufibean.bsky.social

I love making stuff like shaders, experiences, games, mesh tools, avatars, conlangs, stories, and more! I love VR, Billiards, Chess, and Coffee! https://linktr.ee/KufiBean

What I posted yesterday only traced direct samples and gathered lighting from secondary bounces only when surfels covered the hit point. Now it automatically places bounce surfels. It is not as fast as direct sampling, but still real-time. It converges very fast and is stable. #Cinebara #TechArt

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This is realtime global illumination that I've been working on for #Cinebara, a #VR performance capture engine for producing human-performed films with VR. The GI takes 2-4 ms in this demo. There will also be an offline mode which allows for full convergence before capturing a frame.

I came up with a concept for soft surfaces that are mass-conserving but also entirely parallelizable. This will be used in Cinebara when I implement secondary motion. This is just a mockup of the dynamics in Unity and doesn't handle collision yet.

Maybe a bit early to be showing this but I thought I'd share my initial idea for the redesign of the Taube species Aiming for something less familiar but still cute and something you can project emotions onto

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On a related note: #Fenji v7 will include detailed fur textures for all the existing variants and a detailed toothless texture which serves the purpose of providing a scaled variant The harness will also be available with multiple variants. This one is for interplanetary transport! #Furry #VRChat

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