The #Kickstarter is LIVE for Fat Goblins! Fat Goblins is a game inspired by Fat Princess which is a gave I loved as a kid, and it's made entirely from scratch! If you've been following along, please consider backing the game! Your support helps a lot! #gamedev #indiegame
Kuju | Fat Goblins
@kujudev.bsky.social
I only exist to make multiplayer games. Wishlist Fat Goblins on Steam! https://store.steampowered.com/app/2450350/Fat_Goblins/ Ex-oculus. Solo indie game dev. Custom engine. Designer & creator of Fat Goblins. https://twitch.tv/kujukuju #gamedev #indiedev
New Ice Map in #FatGoblins will be done soon! Just finished up the Ice Shader today which is starting to look pretty good! #gamedev #screenshotsaturday #indiegame #ゲーム制作
Redesigning the Frost Mage ultimate in #FatGoblins! Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing. #gamedev #indiegame #ゲーム制作 #screenshotsaturday
Finally got around to adding BURNING into fat goblins! 🔥 You can light your arrows on fire with torches. Considering allowing the fire to spread between people and bodies... But I feel like it will explode out of control... #gamedev #indiegame #ゲーム制作
New WAY BETTER pitch shifting library in #FatGoblins! Exciting! 🔊🔊🔊 #gamedev #indiegame #ゲーム制作
I said I was done with the "wah wah wah" player muting filter... And I am. But on the last day I gave myself to improve it I stayed up until 5 am and improved it A LOT. Final video for the "wah wah wah" peanuts filter! 🔊 #gamedev #indiedev #indiegame #ゲーム制作
Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping. Much more satisfying than just muting someone! #gamedev #indigame #ゲーム制作
Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good! #gamedev #indiegame #ゲーム制作
Foggy mountain map graphics, made from scratch. A lot of work went into this. #gamedev #indiegame #ゲーム制作
Today I improved the Ambient Occlusion shader and Outline shader for Fat Goblins! Check it out! #gamedev #indiegame #screenshotsaturday #ゲーム制作
also you can ride the dragon boss now in fat goblins #screenshotsaturday #gamedev #indiegame
Multiplayer PvP Dragon Boss Fight in my game Fat Goblins! Chaotic and fun! Trying to decide on the final ability to give the dragon... #screenshotsaturday #gamedev #indiegame
BOTS ARE WORKING, and not that stupid! 🤖 3 weeks of client server merging -> custom navmesh -> custom path finding -> bot heuristic intelligence -> combat heuristics.... Bots fully play the game. Feels good... #gamedev #indiegame
This might not look like much, but what's happening is a really clever way to test your server side game consistency. I'm sending ONLY my inputs to the server, which applies my inputs to a server-side bot. Nothing else. You're controlling a bot, and lots of weird things start happening. #gamedev
Today I removed the concept of "client goblin" from my game to prep for bots. That's literally all I did the entire day. Peak game development. #gamedev
I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds. So then it evolved into, "I can probably do actual music theory stuff with this..." Still a WIP but it's not that bad. #gamedev #sounddesign
WIP but dragon abilities are mostly done! You can accidentally trick it into falling off the arena... But it's starting to barely feel more like a boss fight. Will be a lot more fun with 32 players. #gamedev
Yall deadass don't get just how excited I am for this game like Fat Princess was one of my favorite games as a kid and I never thought I'd get to play it again in any way and I never realized how much I needed a game like this again 😭
Don't mind me just gathering some meat to feed my Princess in Fat Goblins... #screenshotsaturday #gamedev
Lately I've been working on the fire breath attack in Fat Goblins! It's getting there! #gamedev #trailertuesday
Dragon boss has become CLIMBABLE. You and your team of goblin friends can climb all over him while attacking! #gamedev #indiegame
Today I was unfortunately a web developer and designed an interactive header for my game company website. All vanilla js and vanilla webgl. The people demand a website. Blog will be up soon. #webdevelopment #gamedev #indiegame
Path finding DAY 9 #gamedev 1. Grid generation with a hundred little goblins instead of 1 And...
#FatGoblins path finding day 7 update! Today I paid a guy in india to run around my map really fast for 2 hours and record the data. The resulting nav grid is GREATLY improved. Next I need to flatten levels and add fall/jump information. Almost done! #gamedev
#FatGoblins path finding day 5 update! Jump point search has been optimized and an entire map path takes about 2 milliseconds. Next, optimizing the nav grid generation and via character controller and nearest cell path branching optimizations. #gamedev #screenshotsaturday
Path finding library DAY 5. Jump point search works! None of the jump data is baked, so it takes 2 seconds. But baking will come later. #gamedev It's a miracle because I cowabunga devved my way to the end.