Kuriathan

@kuriathan.bsky.social

3D artist | General anthro character art + some macro trash, technically SFW | No minors | Ace | Comms: closed. Pfp by: @astrobelisk.bsky.social‬

Very happy that we're getting a bunch of different mythos, demons, giant monsters (and double jumps/air juggles) in the new Fayonetta game. Wanted an Egyptian themed GoW for ages but the La-Mulana approach of mixing everything also works for me.

Going through DQ1+2 whenever I get a break and it is getting me into the DQ mood again 👉👈 (As a side note I do love that the boxart combines with DQ3's. It's the little details)

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Sorry to anyone who followed expecting renders at a reasonable rate. Not gonna go into details but juggling work with a (possibly) terminally ill family member hasn't been a good time. I still want to post something new before the year is over though.

Random WIP that's been sitting in my drive for a year(?), of that one cool monster that dies in 8 seconds in that one anime. Still in early blockout stage, not sure if I'll get to finish it anytime soon tho.

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Wanting to talk about Death Stranding 2 after rolling credits but at the same time not wanting to directly spoil all of the cool/dumb/funny shit asdfasdf. Fantastic game, highly recommend.

Loving Silksong here but the only reason I'm not giving it the "annoying side content of the year" award is because Expedition 33 came out earlier. A+ for effort, regardless

Experimental extreme perspective macro (micro?) renders with the 'zard model, made for a couple friends but some of you might enjoy them. Got to practice composition and play around with water rendering for both surface waves and droplets.

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Earlier this year I committed the mistake of opening the old charizard model I made ages ago, which meant I had to rework it (I don't make the rules). Took kinda too long for how simple it is, but it was good practice at least (?). Lazy macro render thrown in for good measure.

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Sort of a preemptive post here, general reminder that even if some of the renders I make are a bit, uh, risqué, it's still technically SFW content and hope any comments are made on the same spirit. Playful but not unsavory.

Royal Reptile (DQX) Looking at the older renders, the DQ models seem to have aged a bit better on account of being more stylized. This one was rushed at the time and it shows, wish I could rework it now that I'm more experienced. Used to run one in DQM:Joker 3.

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Since I've already had a few people inquire on the subject I'll make a brief post here: I am not currently in a situation where I can take on commissions, for a variety of personal reasons. I do appreciate the interest but just can't atm.

King Hydra (DQIII). Made this back in 2021. One of my favorite Dragon Quest monsters in the series, love seeing them show up every now and then. Very much looking forward to that 1&2 remake.

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Used to have on the other site a normal height comparison chart with the OCs and also for the joke one where they were scaled up to their namesakes. Someone asked for this frame of the latter which just happened to be extremely simple (read: easy) to touch up to make presentable.

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Oh also this bossfight mockup using DQM3's interface. Game development protip: no need to create additional environments if the boss doubles as the boss arena 👍

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Bonus experimental (mega)macro renders with Valgirt, partly done to target a few friends, partly as an excuse to show some of the closeup details. A bit overkill but also a fun challenge to try framing everything and having it make sense.

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Valgirt (DQ:Swords / DQM2). Relatively obscure boss character done for character+environment practice last year. I like Toriyama-style monsters and hydras, good combination.

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Reposting the bois: Rigel (centipede), Vega (tigrex), Antares (bahamut). Re-rendered with slightly better lighting but man do they need a rework. These models are old, outdated and unwieldy. (also PSA the bug is just a character not a self-insert)

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