Quick bust but you might need a very high iq to recognize the character
Kuriathan
@kuriathan.bsky.social
3D artist | General anthro character art + some macro trash, technically SFW | No minors | Ace | Comms: closed. Pfp by: @astrobelisk.bsky.social
Very happy that we're getting a bunch of different mythos, demons, giant monsters (and double jumps/air juggles) in the new Fayonetta game. Wanted an Egyptian themed GoW for ages but the La-Mulana approach of mixing everything also works for me.
MC design in DQ12 is so lame they had to TF him into a lizard lol
DQ1 Dragonlord speedsculpt. Yeah I'm that predictable. ("Speed" as in, a couple days rather than a couple months)
Going through DQ1+2 whenever I get a break and it is getting me into the DQ mood again 👉👈 (As a side note I do love that the boxart combines with DQ3's. It's the little details)
Sorry to anyone who followed expecting renders at a reasonable rate. Not gonna go into details but juggling work with a (possibly) terminally ill family member hasn't been a good time. I still want to post something new before the year is over though.
Random WIP that's been sitting in my drive for a year(?), of that one cool monster that dies in 8 seconds in that one anime. Still in early blockout stage, not sure if I'll get to finish it anytime soon tho.
Wanting to talk about Death Stranding 2 after rolling credits but at the same time not wanting to directly spoil all of the cool/dumb/funny shit asdfasdf. Fantastic game, highly recommend.
Loving Silksong here but the only reason I'm not giving it the "annoying side content of the year" award is because Expedition 33 came out earlier. A+ for effort, regardless
Chocobo Seikret is the most no-brainer outcome of this MH collab. The real question is, do we get another funny magic crystal quest along with it? 🤔
Experimental extreme perspective macro (micro?) renders with the 'zard model, made for a couple friends but some of you might enjoy them. Got to practice composition and play around with water rendering for both surface waves and droplets.
Earlier this year I committed the mistake of opening the old charizard model I made ages ago, which meant I had to rework it (I don't make the rules). Took kinda too long for how simple it is, but it was good practice at least (?). Lazy macro render thrown in for good measure.
Sort of a preemptive post here, general reminder that even if some of the renders I make are a bit, uh, risqué, it's still technically SFW content and hope any comments are made on the same spirit. Playful but not unsavory.
Also the size trash renders which I'm pretty sure were requested by and/or made targeting a couple specific friends (as usual y'all know who you are).
Royal Reptile (DQX) Looking at the older renders, the DQ models seem to have aged a bit better on account of being more stylized. This one was rushed at the time and it shows, wish I could rework it now that I'm more experienced. Used to run one in DQM:Joker 3.
Since I've already had a few people inquire on the subject I'll make a brief post here: I am not currently in a situation where I can take on commissions, for a variety of personal reasons. I do appreciate the interest but just can't atm.
King Hydra (DQIII). Made this back in 2021. One of my favorite Dragon Quest monsters in the series, love seeing them show up every now and then. Very much looking forward to that 1&2 remake.
Used to have on the other site a normal height comparison chart with the OCs and also for the joke one where they were scaled up to their namesakes. Someone asked for this frame of the latter which just happened to be extremely simple (read: easy) to touch up to make presentable.
IDK about reposting more, older renders. Most of it just looks bad to me and not really salvageable without investing excessive time 🤔
Oh also this bossfight mockup using DQM3's interface. Game development protip: no need to create additional environments if the boss doubles as the boss arena 👍
Bonus experimental (mega)macro renders with Valgirt, partly done to target a few friends, partly as an excuse to show some of the closeup details. A bit overkill but also a fun challenge to try framing everything and having it make sense.
Valgirt (DQ:Swords / DQM2). Relatively obscure boss character done for character+environment practice last year. I like Toriyama-style monsters and hydras, good combination.
Additional macro-themed renders done for Artherion with the Zelyastrasz model.
Zelyastrasz, WoW-styled OC commission I did for @artherion.bsky.social back when I thought I had the time and stress resistance for those. Finished in 2023.
Reposting the bois: Rigel (centipede), Vega (tigrex), Antares (bahamut). Re-rendered with slightly better lighting but man do they need a rework. These models are old, outdated and unwieldy. (also PSA the bug is just a character not a self-insert)
i guess i can repost some of the old stuff here so ppl stop yelling at me