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@l0st77.bsky.social

It's #devlog time and oh boy did I do a lot this week! 1: The HUD, still unfinished but it won't take much. 2: Getting the stage to load 3: The mini map 4: The stage tiles 5: A rough mockup of the style system that will be worked on in the future. 6: More aerial move for the blades. #RADION_game

Devlog time! Not much for the combat system this time, instead I focused on the procedural system. I've made it so there's a path to the end, but also extra paths that could hold extra goodies. (Tried to get a video but Bluesky won't let me for some reason, so have these pics instead.) #RADION_game

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Devlog time! This time, I present the progress for the combat. What you see are the "Data Blades", the starting weapon of the game. I plan to have at least six weapons, each with their own strengths and weaknesses. In this case, the blades are meant to have good speed, versatile, but poor range.

Decided to start making a game like a week ago. Figured I should start posting about it. Anyways, this is the first devlog for RADION, a rougelite platformer beat-'em-up. Mainly just getting the controls and player physics right as well as special tiles that may or may not be used.