My take on Pumpkin Hill, the objectively BEST (and most seasonally appropriate) stage in Sonic Adventure 2! Knuckles has fallen asleep on the job! Can you help him find the 3 Master Emerald shards hidden in this scene? #sonicthehedgehog #fanart #blender3d #halloween
Lane
@lanemcmartin.bsky.social
Hobbyist game dev and Blender artist! 🇨🇦 I hope you enjoy the things I create as much as I enjoy developing them!
Neuralimina (@lanemcmartin.bsky.social) "WE WATCHED HIM DESCEND DEEPER AND DEEPER. NONE OF US UNDERSTOOD WHY." PWYC to download / play on itch.io - Windows, Browser: warpdoor.com/2026/10/20/n...
Kirby and Ribbon battling Zero Two! This game has such a great soundtrack. I've been listening to it all week! This fight used to creep me out a bit lol. Made in Blender 5.2 and rendered in Cycles. #kirby #星のカービィ #blender3d #fanart #nintendo
www.bfxr.net BFXR major update. I need to spend a *lot* more time with the presets of the instruments, but I was so immediately sold by the Mixfxr tool (that just overlaps two existing synths) that I had to put it live RIGHT AWAY. Try it out!
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7! Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing: godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 7 – Godot Engine
Feature freeze has arrived!
godotengine.org
Factory Really happy with how this one came together! This started with me playing around with glass shaders and just organically grew from there, haha. I don't have much experience with 2D art, so I'm especially happy with how the window turned out! #blender3d #3dart #art #b3d
After attending the Determination Symphony last week, I wanted to make a render celebrating one of my all-time favourite games. Happy (almost) 11th, Undertale! #undertale #utdr #fanart #blender3d
I was incredibly lucky to catch the Undertale Determination Symphony last night - and wow, everyone involved knocked it out of the park!!! I was already getting emotional from the first note of Once Upon a Time... ! .·°՞(¯□¯)՞°·.
Got my first frontpage on Newgrounds today! It was a fun surprise to wake up to this morning; especially as I've been feeling more confident in my art lately. Thank you all for the support! More fun things to come!
Hello! Back after a month away with a new render: a claymation-style recreation of Madotsuki's apartment balcony from Yume Nikki! #yumenikki #fanart #blender3d #3dart
Green Deltarune the absolute GOAT whipping up a delicious high-protein breakfast for Orange! Made in Blender 5.2 and rendered in Cycles. #deltarune #deltarunechapter5 #fanart #blender3d
ALSO! I made a Newgrounds account to post stuff like this on in the future (lanerm.newgrounds.com) if y'all are interested. Figured it might be a nice way to keep my art organized + the community over there is seriously crazy talented!
Had an awesome time playing the new chapter of Deltarune and felt motivated to make a render of Aqua! #deltarune #b3d #fanart
Had an awesome time playing the new chapter of Deltarune and felt motivated to make a render of Aqua! #deltarune #b3d #fanart
Today's #indiegame highlight: Can't Stop Clay by @lanemcmartin.bsky.social & their team! 🟥✨ Winner of best visuals for #GGJ26, guide Clay and friends in this puzzle adventure. Tackle tricky obstacle courses by masking/unmasking hazards in and out of existence. 🔗 lanemcmartin.itch.io/cant-stop-clay
So many really sweet features in this update; especially some I have wanted for a long time. Excited to start using these in my new projects now that the release is out!
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision! godotengine.org/releases/4.7/
I hit 5k views across my itch.io games today! Thank you to everyone who has ever played, commented, or left some feedback; being able to share my stuff with you truly means the world to me :)
no joke I think this is like the number 2 most beneficial thing an indie developer can do (after learning how to make a game lol) because I don’t think this is a universal thought process and becoming a more well rounded person is free
assuming this really is one of the inspirations behind pikmin, this is a good example of one of many somethings inspiring a game (and how that can lead to something unique) VS one game inspiring a spiritual sequel which is just that game again but less budget
Godot 4.7 is gonna be so sweet! Inline shader previews and RichTextLabel image scaling will be really nice to have. Godot contributors have been going beast mode lately!!
Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5! Asset store overhaul, rectangular area light sources, inline text shader previews, and more await: godotengine.org/article/dev-...
#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand: godotengine.org/article/dev-...
Dev snapshot: Godot 4.7 dev 4 – Godot Engine
Howdy, neighbor!
godotengine.org
Acting as your 'friend who has cool taste in games' for over half a decade, it's Indiepocalypse #75! -10 curated games for $15! -Zine! -Newly commissioned game by @junomenager.bsky.social -Cover by @hoodstain.newgrounds.com pizzapranks.itch.io/indiepocalypse-75