Late as usual

@lateasusual.bsky.social

Developer @ Dillongoo Studios she/her old account: twitter.com/lateasusual_

I finished Doll's Nest, really pleasantly surprised by how good it was! For such a small team it's incredibly impressive how well they managed to execute "what if armored core was a souls game". Biggest thing for me was hearing Mitose Noriko in the soundtrack! Shame there's only music in bosses :)

the sewer drain for my block is blocked so i called the city to get it fixed and now there's like 3 police cars and a fire engine outside, the whole street's taped up like a crime scene, and my drain's still blocked :/ my kitchen is flooding every time someone upstairs washes their hands 😭 save me

i do have to say this is one of the most miserable online spaces ever which is why i dont really post or interact much realising i need to stop using american websites so much for many reasons

I think GDScript is a great scripting language but trying to design user-facing interfaces (and using those interfaces - see trying to interact with non-GDExtension plugins) is really hard to do intuitively this screenshot is an extremely edge-case edge case but it's one that needs to be handled...

A screenshot of some godot source code, containing several anti-patterns such as "await await await" chained multiple times, wrapping a Signal object in a separate class to avoid accidentally awaiting it, and wrapping an async coroutine inside a non-async function to force it to be non-awaitable.

i shouldn't be allowed to write macro code, what is this abomination surely there's an easier way of doing this, maybe i'm washed, maybe i'm cooked, maybe i've completely lost the sauce. i can't program anymore. i'm going to the hills to learn how to harvest the morning dew, idfk

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i love seeing Gàidhlig randomly show up in japanese games, it seems to happen way too often why are these aliens in Xenoblade X called Jiarg (mispronounced from Dearg) and Buidhe? Red and Yellow? no clue, but it's funny

today i learned how to use Ghidra to decompile switch games (to patch a WiiU->Switch game to run at 60fps) so far i only figured out how to change the vsync to 60 instead of 30, but the WiiU version had some extra fixes for animation speeds etc. which i'll need to hunt down the addresses for

if i wanted to make something that *looked* like a terminal user interface in godot, what would be the best way? A) make some neat UI nodes that are easily styled and look all retro and console-y B) emulate a whole terminal in godot, and write the ui in ncurses i made the mistake of trying to do B