Hey! I'm sharing another exploration of the new Rive Gpu Canvas. This time I worked with a Shader Script and and the AI agent. This is the very beginning of 3d in Rive! 💖
Build a game with Rive. Win $5K in prizes. Join the challenge on Contra contra.com/community/to...
Thanks to everyone who joined us at Rive HQ in SF last night 👋 Great convos, great people, and lots of Rive energy. Stay tuned for more Rive events coming soon 👀
Rive Community Drop-In ☕️ Meet @jeffamcavoy.bsky.social from the Rive team IRL. Bring your laptop, ask questions, get help, meet other Rive users. 📍 Discourse Coffee (Milwaukee) 🗓️ 2/9 · ⏰ 3–4:30 PM CST No RSVP needed — just drop in 👋 More info below👇
New Apple runtime update (experimental): a Swift-first API with multi-threading support on Apple platforms for the first time, meaning better performance when rendering multiple heavy Rive files. You requested this update: we shipped.
How do you actually script with Rive’s AI Coding Agent? Rive's @lancesnider.bsky.social breaks it down with real examples + workflows. Link to blog in comments👇
Indie-game Pay 2 Win was built with nearly 100 Rive Artboards — all running in Unity. Read their build story: rive.app/blog/buildin...
🤝 Meet the Rive founders and the SF team at Rive HQ Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community. Free, limited spots — RSVP👇 eventbrite.com/e/rive-hq-me...
Thanks to everyone who shared their Puzzle solves 🧩 Here’s the official solution walkthrough from the Rive team ▶️: www.youtube.com/watch?v=mg9p...
Scripting isn’t just for engineers. @guido.rive.app and @luigi.rive.app sit down with @schoolofmotion.bsky.social to explain how designers—and whole product teams—can use Scripting to build better interactive experiences ▶️
Guido and Luigi on School of Motion podcast
YouTube video by Rive
youtu.be
Rive for Unity is now live in the Unity Asset Store. With it, you can build: 1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling 2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector
React Native runtime v0.1.5 is out! ✅ Data Binding Lists, Images, Artboards, and all properties 📖 Scripting support 🪆 Nested ViewModel access (viewModel, replaceViewModel) 🛠 useRiveProperty now reads the initial value correctly Migration: rive.app/docs/runtime... New users: rive.app/docs/runtime...
Scripting is live in Rive. ✨ This is the creative freedom Flash gave designers and developers working together — rebuilt for modern platforms, without the plugin. And because Rive’s runtime and format are open-source, it's not going anywhere.
Scripting is live in Rive
YouTube video by Rive
youtube.com
Wrapped-style recaps look like marketing, but they behave like product UI: localization, device constraints, last-minute changes, real data. Read how Spotify approached it in Rive: rive.app/blog/spotify...
Learn more Data Binding skills with a bite-sized build that teaches Lists, booleans, and number-to-list conversion. By @maytecg.bsky.social: rive.app/blog/getting...
We shipped the Help Tool today! Get quick feature definitions by hovering over UI and pressing "H"
New Rive tutorial! Learn how to create a scalable card menu step-by-step with @jctoon.bsky.social 📱
Just a glimpse of what designers and devs can do with dynamic, responsive, fully animatable text in Rive ⚡️⚔️
Learn how to build a festive, data-driven spinning loader in Rive complete with bouncing ornaments and hover states🎄 rive.app/blog/build-a...
"Big up to the Rive team. We had the chance to work closely with them, and their passion really shines through. Rive rocks, and I highly recommend giving it a try on your projects." - Thomas Guerin 7omtech.fr/2025/12/mowg...
All-in on Flutter
One year ago, almost to the day, the new Betclic poker experience was released: the result of months of hard work, risk-taking, and a whole lot of Flutter magic.
7omtech.fr
Thanks to all who participated in the Rive Challenge. Here are some final subs we really loved. Winners will be announced next Tuesday, Dec. 9 at 10:30am PT/1:30pm ET 🏆
The Rive x Contra feed is on 🔥 right now. Got something cooking? You still have about 14 hours to turn it into a finished submission and get it in front of the judges. Go!
The Rive Challenge on Contra stays busy. If you’re into character animation, today’s your day.
🚀 The new React Native runtime is live in development preview! Built on Nitro, thanks to @margelo.com, faster, and ready for you to test. Try it now and give us feedback: github.com/rive-app/riv...
Game-driven entries are landing fast for week 2 of the Rive Challenge on Contra. Remember: entries should showcase a real or imagined game or product. Check the guidelines, polish your file, and throw your hat in the ring 🎩
Centipede/Snake inspired game built with Scripting in Rive 🐛🐍🍎 By @lancesnider.bsky.social and @jerry-liu.bsky.social