Lau

@lauracalvo.bsky.social

Hey! I'm sharing another exploration of the new Rive Gpu Canvas. This time I worked with a Shader Script and and the AI agent. This is the very beginning of 3d in Rive! 💖

Thanks to everyone who joined us at Rive HQ in SF last night 👋 Great convos, great people, and lots of Rive energy. Stay tuned for more Rive events coming soon 👀

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Rive Community Drop-In ☕️ Meet @jeffamcavoy.bsky.social from the Rive team IRL. Bring your laptop, ask questions, get help, meet other Rive users. 📍 Discourse Coffee (Milwaukee) 🗓️ 2/9 · ⏰ 3–4:30 PM CST No RSVP needed — just drop in 👋 More info below👇

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New Apple runtime update (experimental): a Swift-first API with multi-threading support on Apple platforms for the first time, meaning better performance when rendering multiple heavy Rive files. You requested this update: we shipped.

🤝 Meet the Rive founders and the SF team at Rive HQ Join us 1/29/26, 6–8pm for a laid-back evening of Q&A, new feature sneak peeks, pizza, drinks, and great conversations with the Rive community. Free, limited spots — RSVP👇 eventbrite.com/e/rive-hq-me...

Rive for Unity is now live in the Unity Asset Store. With it, you can build: 1️⃣ Production-ready UI: responsive layouts, localized animated text, data binding, lists, virtualized scrolling 2️⃣ 2D games: skeletal animation, mesh deformations, inverse kinematics, raster + vector

We shipped the Help Tool today! Get quick feature definitions by hovering over UI and pressing "H"

Just a glimpse of what designers and devs can do with dynamic, responsive, fully animatable text in Rive ⚡️⚔️

Thanks to all who participated in the Rive Challenge. Here are some final subs we really loved. Winners will be announced next Tuesday, Dec. 9 at 10:30am PT/1:30pm ET 🏆

The Rive x Contra feed is on 🔥 right now. Got something cooking? You still have about 14 hours to turn it into a finished submission and get it in front of the judges. Go!

The Rive Challenge on Contra stays busy. If you’re into character animation, today’s your day.

Game-driven entries are landing fast for week 2 of the Rive Challenge on Contra. Remember: entries should showcase a real or imagined game or product. Check the guidelines, polish your file, and throw your hat in the ring 🎩