Laura Lico

@lauraivylico.bsky.social

Game Developer / Animator Co-founder of CorAnimus Rex Owner of www.AnimationSherpa.com Mom of three She/Her

The news recently had me feeling terrible. From the FDA petition to the 4th district ruling and various other hate-laws. I’m choosing defiance and staying strong. Staying true to myself. Carry on, all you wonderful, caring, empathetic and loving people!

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I think we need to take a step back and acknowledge the absurdity of House Republicans targeting their Epstein investigation on HILLARY CLINTON (who says she never met him!) while ignoring DONALD TRUMP (who Epstein described as his best friend!) These are not serious people or good faith actors.

More of my concept character animation for Glassbreakers at Polyarc. This is the proxy mesh for the male starthing. He's a gambler with irreverent sensibility. Everything is funny to him. Gameplay: His attacks start with a C shape, moving to an S shape, ending in reverse C for visual progression.

More of my prototype character exploration from Polyarc's Glassbreakers. This is concept anim on a proxy mesh. She felt like a twisted ballerina to me. Wanted to really sell the contrast between timid, graceful and vicious. Mesh by Chris Alderson of Polyarc. Music by Geoff Harvey.

This is a concept animation I created on a proxy mesh back when I was with Polyarc. We were exploring sci-fi ideas for potential new projects that never materialized. Think of this like a rough animation sketch. Character concept by Mike Jensen. Audio by kornevmusic: #animation #polyarc

From: A newly minted (trans) woman. To: All women I’m so sorry. I had no idea. Even though I was never an aggressor, my prior complicity is no excuse. I’m immensely grateful to the incredible doctors, scientists and advocates that enable me to be myself, and broaden my understanding. 💚

Another clip from Glassbreakers! This is a 4 hit attack chain with dice. The games characters auto attack when within range. The speed of the attacks is a bit slower than I was used to, so I used that time to show a little personality and attack progression.

Glassbreakers: Champions of Moss by Polyarc will be out November 13th. It’s a game I helped prototype WAY back in 2016, put on hold at the time. Resurrected in 2021, I helped the team a little bit after Moss 2 was released, prior to my departure from Polyarc. My good friend Jason is anim director!

Seriously, LinkedIn? Given my animation career, I’d be good as the president of victims of torture and/or an auto museum? Think it’s the same algorithm that decides names for Japanese fighting games and conservative conspiracy theories.

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Pritzker: "In any other country, if federal agents fired upon journalists & protesters when unprovoked what would we call it? If officials marched down streets harassing civilians & demanding their papers, what would we say? I don't think we'd have trouble calling it what it is: authoritarianism"

In the last 12 years, only 5 out of 5,729 mass shootings involved transgender perpetrators (Gun Violence Archive). That’s 0.087%. And yet, some choose to ignore facts and amplify hate. Hate was involved in 100% of these shootings. Don’t join the cause. So where does this hate come from?

Spoiler: Moss 2 had a climatic ending where Quill escapes being crushed far too many times. I had to plan and execute the scene in just a few weeks, so there was no time for trial and error. Here are the three Maya scenes stitched together with final animation. Play #Moss2 to see it in-game!