Kayna TFT (Lauren Wu)

@laurenwu.bsky.social

She/Her. TFT (Teamfight Tactics) Mom, comically bad Crossfitter, knitter. Husband IG: Instagram.com/liucrative ❤️

GAL is venturing into the Enchanted Wilds for Set 18! Look forward to the return of our monthly tournaments with GAL vs Wild, Curse of the Carousel, and GALsGiving 🌲✨ Keep an eye out for another big announcement in September 👀

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(1/9) 🧵 DataTFT Trait Ladder info by Data_TFT@x.com #TFT #S18: There are at least 2 comps that you can play with at lvl 9 and get these amazing rewards! 12 traits reward will provide crown so 10 units in total. 14 traits = auto win for sure XD

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6-Aug-26 PBE patch notes for today by TheTruexy #TFT #S18: Very light since yesterday's deploy was late, with some nice bugfixes. Ashe is the first of our mini-updates to shift her power beyond backline damage. We're also investigating Elder Dragon and Lux (and generally 1-star 5-cost power).

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5-Aug-26 PBE patch notes by TheTruexy #TFT #S18: - PBE update today ~8-9pm PT - Nerfing 5-costs - Some fit on every board - Backline access too strong - Waking back pre-emptive XP changes becos Wisps net increasing economy - Buffing underplayed 3/4 costs

We're expecting a PBE deploy today (8/5) in around ~1-2 hours. Due to the awkward timeline, I won't be posting bugfixes to avoid miscommunicating some fixes that won't be included until tomorrow.

For balance, we're tackling the evolving meta that's centered around 5-cost soup. Wisps have had a net increase on economy in the game, so we're walking back our pre-emptive XP changes. Similarly we're nerfing some of the generic 5-costs that fit a bit too generically on every board, and we're taking a closer look at the back-line access in the 5-cost space (Kennen/Lux/Elder Dragon/Ashe) to see if any improvements can be made later in the week.

For other notes, we're taking our extended PBE cycle to push some lesser played content upwards. Our hope is that taking these bigger swings (as well as nerfing the high-end) gives us better visibility on what the set as a whole has to offer. These include some Riftbeast buffs as the trait's settled to be weak after Elder Dragon and large trait nerfs, as well as buffs to the underplayed 3/4 costs.

 That's it for today, thanks for everyone's patience!System
• Level XP (matches Live)
To Level 8: 56XP >>> 60XP
• To Level 9: 64XP >>> 68 XP
Champions
• 1 Cost
A Akali
• AD Form
• 4 Cinderling
• A Pebbles
A Yorick
• Spell Damage: 130/195/295 >>> 145/220/325
• Spell Bonus Damage: 30/45/68 >>> 35/52/80
• Spell Damage: 270/405/610 >>> 340/510/765
• Spell Damage: 150/225/340 >>> 160/240/360
• Heal: 280/325/410 >>> 280/325/435
• Ghoul Base HP: 200/400/700 >>> 200/400/750
• 2 Cost
• A Scuttlecrab
• A Yunara
Heal: 250/325/525/725 >>> 300/375/575/775
• Ability primary damage: 170/255/400/680 >>> 170/255/450/730
• 3 Cost
• A Cassiopeia
• A Razorbeak
• Spell Damage: 400/600/96/1530 >>> 425/640/1020/1625
• Mini Damage per attack: 25/38/60/95 >>> 27/41/65/105
• 4 Cost
A Ezreal
• Better logic for dashing to safety before casting.
A Nidalee
• AD Form
• Resists: 60 >>> 65
• Heal: 275/400 >>> 300/450
• AP Form
• Empowered Damage: 160/240 >>> 170/255
• Third Attack Damage: 300/450 >>> 320/480
• A Sivir
• Spell Damage: 165/250 >>> 180/270
• 5 Cost
7 Kennen
AS: 0.9 >>> 0.85
Spell Damage: 550/825 AP >>> 525/785 AP
y Taric
Passive Shield: 200/400 + 12% max HP >>> 175/350 + 10% max HP
• Heal: 225/325 AP >>> 200/300 AP
• 7 Ivern
Shield: 165/325 AP >>> 150/275 APTraits
• A Adaptor
• AD or AP: 20/30/50% >>> 25/35/55%
• 7 Blossom
• Bonus Health: 12% >>> 10%
• A Coven
• Breakpoints
3rd: 140 >>> 130
4th: 200>>> 185
5th: 275>>> 250
6th: 375>> 365
• A Riftbeast
7 Piece
• Armor/MR: 3 >>> 5
• 7 Solar
• 3 Threshold AS: 25% >>> 18%
Augments
• Call to Chaos
Eg Reward nitial em Avil: 271
• Jungle Pathing
• Removed
• 7 Patience is a Virtue
• Now matches live
Rerolls Per Turn: 2 >>> 1
• Initial Rerolls: 0 >>> 4
A Nesting Dolls
• Removed on 2-1
• Summon Health: 50% >>> 70%
• 7 Sun and Moon+
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By 710wonderdev@x.com #TFT #S18: Blue screen issue should be resolved! As well as other crashes people were experiencing, if you continue having these issues please let us know. Thank you everyone who sent over your info and thanks for your continued bug reports. 🐛 Appreciate you all.

Blue screen issue should be resolved! As well as other crashes people were experiencing, if you continue having these issues please let us know. Thank you everyone who sent over your info and thanks for your continued bug reports. 🐛 

Appreciate you all.

PBE update by Riot BlueVelvet #TFT #S18: tl;dr - Team is busy squashing bugs - Various crashing bugs. Blue screen fix shipped yesterday - To improve graphics change setting to High (default is Medium) - Old font will be back tomorrow - Game feel remains top priority - Shop buying hotkeys disabled

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Wanted to take a minute to catch everyone up on where we’re at a week into PBE and give some extra vis on our big focus areas this week:

There are still some gnarly bugs happening so please keep reporting them and we’ll keep fixing everything as quickly as we can. There is a lot to get through and we realistically won’t close out everything before live, but a huge chunk of the team is focused solely on bug squashing so we are making good progress day over day. Various crash fixes have been going in and the issue resulting in blue screens was shipped yesterday. Our engineers are tracking these all closely and thank you again for folks who have sent logs and helped us investigate these.

Our tech and UI artists are making a ton of improvements in the visual fidelity space. We’ve heard (and agree!) that PBE looks “blurry” or like a “mobile port.” Some of that stuff is solved with things as simple as texture settings updates, fixing shadows, or being less restrictive on higher-end PCs. But some of this will be a bit more iterative day over day. Also make sure you check your graphics settings and if your PC can run it on high ensure it’s at that level as we were previously defaulting to medium.Our VisD artists are hard at work getting our old font back into the game and that should be on PBE in the next few days. Seeing the side by side yesterday it’s pretty insane how big of a difference a font can make in a game. Excited to get this back to our tried and true.

Game feels remain a top priority for a huge chunk of our team. Responsiveness issues (rerolling, buying XP, tactician movement, etc.) should be mostly resolved. And stuff like unit repositioning, gold pick-up, augment icon size etc. is all being burned down. Once again I can’t promise we fix everything before we go live, but we are making good progress on this front.

And as always our live team is getting daily balance updates out there. For more in the weeds balance info, make sure you follow @TheTruexy  for daily patch notes while we’re on PBE.On a side note… something that was new in Unreal was the ability to buy units from the shop with hotkeys. This idea originated from wanting better accessibility within TFT, but a few issues started to show up that we didn’t feel comfortable with. The biggest of these being that APM is never a skill we want to highlight as part of our game. It also pushes a disparity between mobile and PC players that isn’t okay and while we may take another look at this someday for now consider them dead.

Thanks again for all your feedback and I'll be back next week with another update. Until then gl out there!

Discussion on Coven #TFT #S18 tl;dr Ryko wants Coven to scale by stage like Heartsteel in Set 10. Tim's says it's an intentional tradeoff as Coven doesn't penalize winning. It's designed more like Underground. Heartsteel could be splashed later w/o downside & ended up on many late stage boards.

Big design flaw on lose streak sinergies is that they don't scale on stage, u either field them on 2-1 or they'r completely useless. It's sad because it was scaling with stage in previous sets (set 10 for example). Hopefully they will fix this, this set has a lot of potential!TheTruexy: This is one of the intentional concessions for Coven not penalizing winning. It is tied to stage 2/3, but with such a small origin size, that’s less taxing. Could there be some modifier? Yes, but the trait is already somewhat complex on the tooltip.

Coven is a different type of cashout (close to Underground) where the primary goal is killing units, conserving losses, and having Coven in as long as possible.

Heartsteel in set 10 scaled with stage since it was very focused on loss streaks, and losing obviously is more expensive later. It was cool Heartsteel could be splashed later and generate a lot of loot, but that was also one reason Heartsteel was on every lategame board, there was no downside.

Set 18 PBE update Tuesday 4-Aug-26 from TheTruexy@x.com #TFT #S18: Smaller balance patch today as we let the weekend patch settle. There should be more info/updates on bugfixes later in the week, and we are investigating some matchmaking quirks with PBE Ranked that cause some lopsided games.

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PBE Comp Speedrun V2 by Data_TFT@x.com #TFT #S18 EZ and Soraka/Zyra are the most reliable 4-cost carry in the new patch. We are still working on the ranking stats for PBE. Also you can edit your own menu with selected tools on DataTFT once login. We will officially introduce this feature later.

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Trait Ladder/Bronze4Life by asholley1015@x.com #TFT #S18: "trait ladder/bronze4life, 11 traits and gnar is the lvl 10 +1, frontline is a little bit weak though, if you have bronze4life it provides 44 ar/mr only trait ladder maybe pivoting to the legendary flex will be better"

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