Officially announcing my very first WATERFUL playtest on Steam! 🎮✨🥳 The playtest will run all throughout the Wholesome Games Celebration august 6-13 🌱 You can sign up already to be the first to play!
Lenja making WATERFUL🌱
@lenjamakesgames.bsky.social
🎮 Solo #gamedev aka Findling Games 🪨 🌱🌈🍉 ⬇️✨ WATERFUL on Steam ✨ s.team/a/4414110/
Our annual Steam event, the Wholesome Games Celebration, starts August 6 at 10am PT! We've curated 150+ discounts, demos, new releases, and world premieres. This year's event includes titles like Paralives, Fields of Mistria, Planet Zoo, and more!
Super stoked to be part of another fantastic Wholesome Games Festival on Steam 🤩 Can't wait to do my very first WATERFUL PLAYTEST during the celebration 🌱✨
I've made some changes to the sticker book so it can hopefully explain better where to find which animal. I liked the old photo album vibes but I think the cutout shows better what shape is needed to create the biome. Which version do you like best? 🤔
The new key art and some screenshots of my tiny oasis building game WATERFUL ✨️
Wow!! @rockpapershotgun.bsky.social did an article about WATERFUL 🤩 That's huge, thank you!!
Cosy in GSA: Several studios from Germany, Switzerland and Austria have presented their games at the @wholesomegames.com Showcase. Featured: The Last Leviathan DLC for @strayfawnstudio.bsky.social' The Wandering Village, @tinyroargames.bsky.social and more. www.gamesmarket.global/german-austr...
German, Austrian and Swiss Titles Featured at Wholesome Games 2026
Cosy in GSA: Several studios from Germany, Switzerland and Austria have presented their games at the Wholesome Games Showcase this weekend. Newly announced: The Last Leviathan DLC for Stray Fawn's mas...
gamesmarket.global
OMG you guyss 😱 WATERFUL just hit 10.000 wishlists ✨️that's insane!! Thank you all so so much, your support means the world to me 😭 ❤️🔥
The Wide Open Sky is Running out of Catfish is now available on Steam :o) We hope you enjoy <3 store.steampowered.com/app/3172760/...
Save 10% on The Wide Open Sky is Running out of Catfish on Steam
A story-driven photography game... on the back of a giant, flying catfish! Transform clouds into sea creatures and bring abundance back to an empty sky!
store.steampowered.com
Very nice summeries of games from @wholesomegames.com Wholesome Direct! Also great explanation of WATERFUL! Thanks a lot!
The Wholesome Direct dropped over the weekend, so let's go over the highlights! youtu.be/6fhogZu1fAM
🔪announcing our new game🔪 - from the Duck Detective devs (us!) - Knives Out-inspired mystery thriller - fully voiced - It’s your grandma’s 84th birthday - someone’s trying to kill her… but WHO? Apple Crumble, coming 2026 to Steam
🌊Waterful - TBA @lenjamakesgames.bsky.social 🐦Rubber Bird - TBA @outretaupe.bsky.social 🐁Hela - 2026 🧀Little Cheese Works - Q3 2026 @littlecheeseworks.bsky.social
💧 Waterful 💧 Transform the dry landscape into a lush oasis 🌴 By solo dev @lenjamakesgames.bsky.social A peaceful nature-builder, dig riverbeds to guide water through tiny procedurally generated desert valleys 💌 email press@ / creators@ futurefriendsgames.com to get on the review list
✨️ finally officially announcing my first game ✨️ WATERFUL: a peaceful nature-builder where you dig riverbeds to guide water through desert valleys 🏜️ make tiny ecosystems blossom! 🌴 grow a variety of plants 🦊 discover animals in the new habitats ⚙️ unlock contraptions to reach new areas
WORLD PREMIERE: Collect every animal, tackle challenging terrain, or simply create a beautiful oasis in WATERFUL, a game about digging riverbeds to guide water. Create different shapes to grow plants and attract animals to new habitats. #WholesomeDirect2026
The Toukanas made a lovely clip of me visiting them in their office 🤩 Thanks so much again for having me 🫶
Love it when fellow Berlin indie devs swing by the studio @lenjamakesgames.bsky.social #indiedev #gamedev
I am so happy the tree is done, this killed me 🤡 So here some fully geo node procedural stylized tree. The hardest part was nailing the style and shading. Nodes here: github.com/IRCSS/Blende...
Working on a sticker book for all the animals you can collect! Now I'm realizing that every game recently has some sort of book in it 👀 Are we fed up with books yet or is this fine?
Making the procedural cliffs almost made me gave up. Its so hard 😅If you can allow yourself baking maps, remeshing etc, the problem becomes trivially easy. But without it you are fighting the lack of resolution. Any ways semi happy with my current setup. next is trees
I've been busy getting my little 1-woman-company running. Feels a little overkill with all the incredibly clunky birocracy here in germany and there's not much progress on the game... But it feels kindo cool to be all officially a company now with my own little (wip) logo and stuff!
Had a lovely time co-working at @toukana.bsky.social 's office today! They're cooking up something really cool for the summer ✨ Thanks for having me 🫶
Just the level generator telling you all to hang in there today! Thanks, level generator 🫶
Look who's here in their favourite lookout spot 🌴
Instead of shrinking and dying, I tried making plants dry out so they can be "saved" when you get them their water back. That might lead to the level being covered in dry plants which I'm not sure is a good or bad thing 🤔
I was reworking some shader stuff when suddenly everything turned into a magical winter wonderland❄️✨ I had scrapped the idea of snow in my game but now I'm wondering if I tossed out a low hangig fruit🤔
The level generator is starting to create some pretty cute canyon valleys 🏜️✨ My camera controller is not a fan of those pillars though🥲
Back working on level generation. My approach is still to make a height map by stacking a bunch of noises in a shader and saving that as a texture for my terrain generator to munch on. Its going okay, creating real variation is hard! Also what are the level borders supposed to look like?
3D unwrapping this little fellow feels wrong somehow 😬 🥺
Finally got an excuse to use Unity's VFX graphs (instead of good old particle systems out of habit) and I must say they are pretty neat. The ability to combine them with Shadergraph shaders did it for me! So I can both have flying behaviour and flapping wings in this little bee swarm VFX I made 🐝 👌