For Rogue Eclipse we created a custom, volumetric cloud solution that allowed @huskrafts.bsky.social to adjust the look/ feel of the entire cloud field with ease. Our solution allows the game to run on steam deck and other lower-end platforms without issue. #realtimevfx #vfx #gamedev
Let’s Make FX
@letsmakefx.bsky.social
🎮 A realtime VFX co-development studio 📍Fully remote 📧 admin@letsmakefx.com www.letsmakefx.com
We are thrilled to celebrate the release of Rogue Eclipse-a fast paced, spaceflight, action roguelike! We're proud to have supported the VFX and tech art effort on this title. Congratulations @huskrafts.bsky.social on a brilliant game, your hard work has paid off. #gamedev #indiegames #realtimevfx
Did you know you can create a four point star with offset texture coordinates and some simple math nodes? Use this to draw the players eye at the right time. #realtimeVFX #UnrealEngine #gamedev
Tlaloc's new core ability! We worked with @fatelessgames.bsky.social design /animation teams to reimagine this; what started as a spear throw became a shotgun-like blast of water bullets to demonstrate his command of water. WIP by VFX Artist, @g-bigcinnamon.bsky.social #realtimevfx #vfx #gamedev
Rad work-in-progress by Junior VFX artist Allen Wu. This video features Godforge's legendary hero Camazotz' core ability. There is a blend of subtlety and big impact--blood streaks, tiny bats, and an explosive finish. #realtimevfx #vfx #gamedev
We are thrilled to announce that Rogue Eclipse launches NEXT MONTH, AUGUST 7th. It was a joy to have worked on the VFX for this incredible game. Congratulations @huskrafts.bsky.social Wish list here: store.steampowered.com/app/782260/R... #realtimevfx #vfx #gamedev
Rogue Eclipse on Steam
Spaceflight action for the new age! Push your piloting skills to the ultimate test, blast and burn your way through swarms of starfighters, merciless armadas and colossal behemoths in an epic roguelik...
store.steampowered.com
Epic. Spaceflight. Action. Roguelike. This is Rogue Eclipse, launching NEXT MONTH ON AUGUST 7th! 🕹 Arcade Flight Controls 💥 Merciless Armadas to Blast Through 👾 Epic Boss Fights to Overcome 🚀 A Story that unfolds over roguelike campaign Wishlist Here! bit.ly/4bRLumD #gaming #indiegames #gamedev
We've been updating VFX for the legendary heroes in Godforge. This video shows the before vs after of Zeus' core ability; the new version demonstrates a stronger command of lightning by the God of Thunder. WIP by Senior VFX Artist, @bluejunco.bsky.social #realtimevfx #vfx #gamedev
Are you in need of VFX support? Reach out; let's talk! Our experienced team would be honored to help you shape your creative vision and ship your next game. Video: VFX work on Ranger for Sunderfolk #realtimevfx #vfx #gamedev
Six months into the year- work is steady, we’re expanding and we continue to hone our craft. Video features VFX work from: Godforge (@fatelessgames.bsky.social), Carrier Cuties-Pets In Mechs! (@cstoneintstudio.bsky.social), Rogue Eclipse (@huskrafts.bsky.social). #realtimevfx #vfx #gamedev
Did you know you can make a mesh flipbook using vertex color and a few position nodes? Flood each mesh frame with vertex color, then merge them into one mesh and reveal the frames as needed. #RealTimeVFX #GameDev #UE5
A reflection from our CEO, @bryanvenzen.bsky.social Today we celebrate: Black resilience, Black joy and Black achievement despite the consistent uphill battle. Happy Juneteenth.
As a black person in America with family history that can be directly traced back to enslaved people, Juneteenth is really meaningful to me. Without the sacrifices of my ancestors, I would not be where I am today. I’m so proud to honor their memory and celebrate their legacy. Happy #Juneteenth!
Common misconception: the best time to incorporate VFX is at the end of development. Ideally, VFX artists + designers are collaborating early on in the project to enhance and influence a feature at it's inception. Incorporate us sooner! TY @noodlecatgames.com #realtimeVFX #gamedev #VFX
This month we began working with Broadsword Online Games on @swtor.com. The game has an incredible development team and an excited fan base. We are honored to collaborate on this 15 year old masterpiece. #realtimeVFX #VFX #gamedev
We are a studio that deeply values inclusivity. We believe that when our collective differences are celebrated this drives creativity, ingenuity. It makes the world and our industry a better place. Happy PRIDE month to all! #realtimeVFX #gamedev #VFX
We're thrilled to celebrate @g-bigcinnamon.bsky.social He's taken on new challenges, expanded his skillset and in doing so he's become a central voice at our studio. We're proud to promote him from Junior to VFX Artist! The video below is some of his latest work. #realtimeVFX #gamedev #VFX
LMFX continues to expand! We added Senior VFX artist Marc Kirkland to our crew. Marc brings 25+ years of VFX experience to our team. Fun fact: he worked on every Saints Row game since the beginning of the franchise. Marc–welcome to LMFX! #VFX #realtimeVFX #gamedev
Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx #gamedev #VFX
We're so excited about the announcement Carrier Cuties - Pets In Mechs! Congratulations to @cstoneintstudio.bsky.social. Our team did VFX work on their announcement trailer. Go wishlist it on Steam today! #realtimeVFX #gamedev #UE5
Welcome to the Woofle House! Check out our latest trailer! Thanks to @insider-gaming.com for featuring us today in the Insider Gaming Showcase! And be sure to wishlist the game on Steam today! zurl.co/99Cr2
Did you know you can lerp between several vectors by multiplying your lerp alpha by the number of vectors minus one? Here we are moving a circle across the UV space by lerping between position vectors. #realtimevfx #gamedev #VFX
The Godforge Beta is live! Congratulations to @fatelessgames.bsky.social! It's been our honor to lead the VFX effort on this project. Thank you to the entire games team for their constant collaboration. Download and play now! #realtimevfx #gamedev #indiedev
Happy one year work anniversary to @g-bigcinnamon.bsky.social! His effort and dedication to his craft is truly inspiring! Just take a look at the work he did for Godforge on Tlaloc, the God of Rain! #realtimevfx #gamedev #vfx
Did you know you could swirl your UVs using a Custom Rotator and Time multiplied by 2*pi? Pair this with refraction and you get a cool portal effect! #realtimevfx #gamedev
Our goal at Let's Make FX is to foster lasting relationships with our co-development partners. That's why we are so grateful to @fatelessgames.bsky.social for their continued collaboration year over year. We're fighting together to bring you the awesome RPG, Godforge! #realtimeVFX #gamedev
Our studio has a really diverse body of work! We've worked on open world RPGs, card battlers, hero collectors, spaceship bullet-hells, and even cozy tea shop sims! Our artists are constantly adapting to new challenges. As a result, we've built an incredibly capable team! #realtimeVFX #gamedev #VFX
Happy one year work anniversary to Stephen Junceau! He is such a talented artist and the fx work he did on Godforge's Dracula is no joke! #realtimevfx #gamedev #vfx
Happy one year work anniversary to Stephen Junceau! He is such a talented artist and the fx work he did on Godforge's Dracula is no joke! #realtimevfx #gamedev #vfx
Our team has experience using real-time tools for film and TV productions as well as games. Check out some work our CEO @bryanvenzen.bsky.social has done on using Unreal for non-game productions. For real-time VFX support on any project, connect with us! #realtimeVFX #gamedev #animation
We build scalable assets to support gameplay features, we collaborate with designers to overcome challenges/improve visual feedback, and we offer unique solutions to difficult technical problems, all of which helps our clients ship on time and on budget. #realtimevfx #gamedev
With GDC 2026 coming to a close, what about your experience did you find most rewarding? We sponsored the VFX mixer and had great discussions with development partners about future projects. Share your conference highlights! #realtimeVFX #gamedev