[lexchxn]

@lexchxn.bsky.social

it/its | this is where i do announcements and share personal thoughts https://linktr.ee/lexchxn

This is a good thread. In short, yeah. This is one of the biggest kinds of player entitlement I see, and it's something that trad mechanics encourage through their adversarial design; play as "conquering". To take challenges laid before you and "beat" them, rather than the focus being on the story.

Dan Talks Games@dantalksgames.bsky.social · 2d ago

I think they do because the *expected scope* of that flexibility *in this particular format of RPG* is too much to manage, and the idea of RPGs rides so much on Absolute Freedom (tm) that if the solution is to either forcibly railroad them or even gently ask the players 'hey can you not do that...'

I've always wished the TTRPG space had a bigger critical community, the same way movies/video games do. It's likely a byproduct of the adolescence of the medium combined with its relative lack of popularity, but when I see awards I want them to be more than just popularity markers.

sam “genial conversationalist” sorensen@samsorensen.bsky.social · 5d ago

Judges' Choices!! the awards that, imo, actually matter! I very strongly think we should give more weight to judges' opinions and rulings beyond the audience appeal, and that correspondingly we should put more care and effort into selecting judges! like maybe letting active professionals judge!

Have an interview at my LGS in the morning— the one I've been applying to for years since moving to the city. Wish me luck everyone! I feel like I have a pretty great portfolio, but these things are unpredictable.

i'm gonna start uploading any drawings i do in my spare time here, in the hopes they can be enjoyed and that maybe itll encourage me to actually do more ahaha ill be labelling them sequentially: (1)

Bild

Check out this thread by Dan; this is definitely an issue I've faced in my own game groups, seeing players unable to handle themselves in the face of unfavourable outcomes and being unwilling to work on that part of themselves. We shouldn't be encouraging that kind of behaviour in our hobby, imo.

Dan Talks Games@dantalksgames.bsky.social · 3mo ago

Just to follow this up because this unintentionally blew up; I get how unhinged it seems to die on the hill of dice luck in a game. I guess to me it just feels like another facet of our post-truth world where objective fact moves aside to appease the bread and circuses of subjective interpretation.