We're a Manchester-based collective of filmmakers specialising in the immersive and the surreal. Have a peep at what we've been up to at lightinthetower.com Video: Wake @evangildersleeve.bsky.social #musicvideo #filmproduction #filmmakers #director #cinematography #audiovisual #practicalfx
Tom (gamedev, writing, filmmaking)
@litttom.bsky.social
Making games, and occasionally some film stuff too. Mostly at the moment working on sonsgorod.com
A little Sunday project: masking images using overlapping sigmoids, with a Processing script and an obnoxiously knobbly midi controller I have for some reason. This approach allows for realtime tuning of the masked area as well as the smoothness of the alpha transitions #gamedev #processing
Just finished Stalker 2. Great visuals and atmosphere as to be expected, though I found the world becomes dull to explore because the best rewards are guns and artifacts that just change stats in a minor way. @stevelee.bsky.social has a good video on how games can do this better. #gamedev
Every game designer should understand Orthogonal Design
YouTube video by Steve Lee (Level and Game Design)
youtube.com
it does rather seem that we were on the money when we and @magpiegames.bsky.social agreed to collaborate on Fallen London: The Roleplaying Game 1,800 of you are signed up to hear when the kickstarter begins already ‼️
Coming soon: Fallen London: The Roleplaying Game
An officially-licensed tabletop roleplaying game set in the deep, dark and marvellous city of Fallen London. Welcome, delicious friend.
kickstarter.com
Really loved this deep dive by @indiegameoasis.bsky.social on what makes Slay the Spire work, gave me new appreciation for a game I already respected a lot #gamedev
You'll Never Quit Slay the Spire. Here's Why
YouTube video by Indie Game Oasis
youtube.com
Ran a poll over on r/roguelites, asking fans of the genre to answer the question "What multiplayer option gets you most excited for a new roguelite, if any?" Co-op wins, by a lot. But I wonder if it might be that players just haven't seen a good competitive roguelite yet? #gamedev #roguelites
Working on a UI challenge today - need an icon which shows that a pass/fail outcome is probabilistic, as well as giving an idea of likelihood, without using any numbers or ugly percentage signs. Initial designs... #gamedev