LLKevJ

@llkevj.bsky.social

Games industry professional of 20+ years. Specialising in XR. Founder of Tiny Brains, VRFocus, VRDI, and more.

Saw a 12-year-old get his first Xbox yesterday. Helping him set it up, he asked, "What games can I download for it?" "There's 1000s of games you can download on Xbox!" "Yeah, but what FREE games?" This is where the industry is right now. This is why VR devs are struggling.

Some of the strongest campaigns I saw this year focused on just one mechanic. Sometimes drilling down to a single 'this is what makes my game cool' can work.

I feel like the #VR market is steadier than people think. Yes, free-to-play is dominating right now and not every new release is going to make it to the big time, but there's plenty of devs out there that are finding ways to remain stable.

Tomorrow looks like madness on the #VR game release schedule. I count 11 games currently, and I'm sure there's some I missed. In more than a decade of working in VR, I don't think I've ever seen a day like this.

The Boys: Trigger Warning is getting loads of coverage, which is great to see. But sadly a large part of the commentary from gamers is "shame it's VR". :/

Lots of new VR games are set to arrive this week: 💥Vex Mage - SteamVR 💥Wallace & Gromit in The Grand Getaway - PSVR 2 💥Trenches VR - Meta Quest, PSVR 2 & SteamVR 💥Wanderer: The Fragments of Fate - SteamVR What's your pick?

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The #MetaConnect leaks aren't really surprising to me. What is surprising is the amount of negativity towards them that I've been seeing. To me, AR and VR have always been two sides of the same coin. Eventually they will converge, but right now it's AR's time for growth.