Added 3 trap types to the game Acid: Deals continuous contact damage Electric: Deals no damage, but stuns & knocks back Laser: Cycles ON/OFF—contact while ON deals damage & knockback #gamedev #indiedev #godotengine #pixelart #cyberpunk #buildinpublic #gameai #devlog #indiegamedev #2dgame
Created a ghosting/afterimage shader to make it feel cyberpunk #gamedev #indiedev #godotengine #shaders #cyberpunk #pixelart #buildinpublic #gameui #devlog #indiegamedev #vfx
Created a stackable filter system where players can choose what fits best for them X~ Clear All 1 ~ Just a Brighter LUT 2 ~ Night Vision 3 ~ Heat Map 4 ~ ASCII The combination I like is 1&4 #gamedev #indiedev #godotengine #cyberpunk #pixelart #buildinpublic #gameui #shaders #devlog #indiegamedev
Need to significantly improve in my future jams. If interested can play it here ~ losingambit.itch.io/do-not-chang... #gamedev #indiedev #visualnovel #SpooktoberVNJam
After experimenting with various shaders, I’ve settled on this bright shader with a CRT effect that fits the game’s aesthetic Implemented a new HP UI and a smooth animated menu #gamedev #indiedev #godotengine #cyberpunk #pixelart #buildinpublic #indiegamedev #gamedeveloper #gameui #shaders #devlog
Added a parallax background and some dynamic fog to bring the environment to life. 🎵 Original background music by ThatRainyJuly #gamedev #indiedev #godotengine #cyberpunk #pixelart #buildinpublic #indiegamedev #gamedeveloper
Decided to start sharing my cyberpunk sim dev progress here implemented the movement system using a random Jetstream Sam spritesheet ~ www.deviantart.com/indie1987/ar... #gamejam #gamedev #indiedev #cyberpunk #pixelart #godot #gamedevelopment
Check the game out at ~ losingambit.itch.io/goldigger #gbjam14 #gbjam #gamejam #gameboy #indiegame