💾 Common misconceptions on Game QA #2 “QA testers only hunt bugs.” A game can be completely bug-free and still lose players because the onboarding is confusing, the UI is cluttered, or the feedback is unclear. Follow me if you want to see what QA actually looks like behind the scenes. #IndieDev
Lourdes Localizes
@lourdes-localizes.bsky.social
Writer, localizer (EN ↔ ES) & UX QA for indie games. I help improve dialogue, UI text, readability and player experience through localization, editing and QA. Always happy to collaborate on small projects ✨
💾 Common misconceptions on Game QA #1 "Once you fix the feedback and release the new build, you're done." If no one tests the new build, you don't know whether you solved the original problem... or introduced a new one. 📤 Know someone who still believes this? Send them this post. #IndieDev
🎉Milestone reached: second monitor! Thanks to my supporters, I was able to upgrade my workspace with a second monitor. Playtesting and writing QA reports are much smoother now. Next up: 🌸 JLPT N2 If you'd like to support that journey, you can follow my Ko-fi here: buff.ly/H9pBOev #IndieDev #UXQA
[Dev Journal] Continuing to play around with how I'd like my environments to look during daytime and nighttime. My goal is to keep these simplistic so that the time and weather can be easily adjusted without compromising the intended look and direction of the scene. #indiedev #gamedev #blender3d
Once, a developer asked me what was the most common mistake I saw while reviewing games. While it took me a moment to put my thoughts into words, I was already certain about the answer: poor onboarding can kill a player's interest faster than a softlock bug. 🔗 Read my post here:
Mage vs. Demons — The Difference Between Challenge and Confusion
Lourdes Localizes published a post on Ko-fi
ko-fi.com
Wrapping up a month with a lot of work on UX QA report and localization! 📝🎮 Next month's iterations are getting ready ✨ Open slots for: • Quick UI/UX reviews • Demo Reviews • LQA/Proofreading ES/EN/JA 📩Send me a DM or check my portfolio on Ko-fi: buff.ly/rIW11YR #GameDev #GamedevJobs #IndieDev
Lourdes Localizes's Services
Services Open! Click to see Lourdes Localizes's service menu.
ko-fi.com
As desperately as I want SFB Games to make another survival horror after Crow Country, I hope they make a hundred more Grimoire and Sally adventures. 9/10 @shikaboom.bsky.social @sfbtom.bsky.social @sfbdim.bsky.social #indiegame 🎮 My review of The Mermaid's Mask on @thegeeklygrind.bsky.social:
The Mermaid’s Mask Review — The Geekly Grind
Detective Grimoire and Sally return in SFB Games’ The Mermaid’s Mask, a locked-room mystery with exceptional writing, inventive puzzles, and memorable characters.
thegeeklygrind.com
What happens when your players don't know what you know? You know the core loop by heart. Every solution feels obvious. Then someone experiences it for the first time... and suddenly there are more questions than answers. 🔗Read my full post here: buff.ly/fkgPphH #GameDev #UXQA #EdTech
Patternsight — What Happens When Your Players Don't Know What You Know
Lourdes Localizes published a post on Ko-fi
ko-fi.com
I'm glad to announce that the Japanese localization I made for Mage vs Demons (or rather, 魔法使い VS デーモン) is now live, along with a great quality-of-life update! I'd love for you to check it out! 🎮 Link: buff.ly/zgXY2ex #Localization #GameDev #LQA #IndieGames #WishlistWednesday
Mage vs Demons by LocoteGames
platform fantasy adventure game
locotegames.itch.io
Hey! I'm Lourdes — UX QA & LQA Analyst for indie games🎮✨ 📊 What I do: • UX QA actionable reports with severity levels • Iterative build analysis • Proofreading and LQA (ES / EN / JA). 📩 Services here: ko-fi.com/lourdeslocal... #GameDev #IndieDev #UXDesign #LQA #GamedevJobs