lucas ângelo :: ahopness

@lucasangelo.dev

studying computer engineering @ www.uerj.br. doing #gamedev @ kognum.com on the mean time. 20y. 🇧🇷 🏳️‍🌈. check out my website: https://lucasangelo.dev/

the more i think about it, the more i realize that the cgc was an insane project, no idea on how i manage to pull this off or if i could ever pull it off again. it’s gonna be a while b4 we see a volume 2 come out...

lucas ângelo :: ahopness@lucasangelo.dev · 2mo ago

Took me 2 YEARS but i finally finished it, Lucas' Computer Game Collection Vol. 1, releasing this saturnday. MORE AT: lucasangelo.dev/cgc-1 #gamedev #indiedev #godotengine youtu.be/ZdfE3OnrIDg?...

now that my game collection is done i wanted to try my hand at writing my own engine. had this itch some time ago where i wanted to try writing an foward+ renderer in c#, no idea if can actually do it, though, seems tough

Features I have no idea why Godot still doesn't have: - Carousel Buttons - 3D Debug Draw - On-Screen Debug Messages Was gonna put virtual joystick on the list but apparently it is being implemented on the next release, which is awesome

Most classes in Godot tend to be so simple and clean, it still bugs me how compositor effects can be such a hassle to set up. Creating a new effect feels like 90% boilerplate and guessing compared to simple screen reading gdshaders. Tbf thats prob on purpose tho.

I have a feeling that this last title will be the hardest to finish. It's an idea I've had in my head for about 3 years, and in all of those years that idea never fully materialized. It was a pretty stupid decision of mine to leave the hardest one for last...

lucas ângelo :: ahopness@lucasangelo.dev · 9mo ago

i believe it will take a while until the last game in the collection is done, i got virtually no time to work on it rn (blame my uni), the current estimation is mid December, no promises tho