LucyLavend
@lucylavend.bsky.social
Gamedev, animator and all-round artsy creature youtube.com/@LucyLavend
It was pretty surreal to see my character on a screen bigger than a two-story building
Sometimes it feels like the Godot devs are just making stuff up lol
I'm cleaning up my drives and I was looking at file sizes, this was kind of amusing: 1 install of UE4: 41.2 GB 6 versions of Unity: 48.7 GB 22 versions of Godot: 2.4 GB (5 GB with export templates)
I'm making a Minecraft mod for Hytale lol Now I gotta fix all the bushes
So I couldn't find my stickers on morning of my flight to GodotFest... guess what I just found under a stack of papers lol
Did a livestream again after not streaming for very long time, it was a succes lol
The Godot patch notes made me laugh, so I added sound effects to it
Had an amazing time at GodotFest! Got to talk to so many new people and hang out with friends, I'm already looking forward to next year :)
I can confirm that #GodotFest was a blast. Lots of insightful talks and discussion and lets of friendly known and new faces. A great thanks the GodotFest organization and a special thanks to @lucylavend.bsky.social for sharing the trip with me.
I'll be at GodotFest in Munich upcoming Tuesday and Wednesday! I'll give you a sticker if you come and say hi :)
Welp my favorite Chrome extensions stopped working, time to finally switch over to Firefox and maybe learn how to make my own extensions.
Turns out it's pretty easy to load in all of Godot's editor icons into Obsidian using the Iconize addon
I was inspired by an older video done by @lucylavend.bsky.social, so I decided to make my own PS1 style PNG Tuber💚 It's surprisingly easy and its a lot of fun to play with different scenes and poses! Made with the #godotEngine
What do you think about this? Current particle material vs a more compact mockup
What do you think of the current state of Godot's animation timeline? Are there any features you're missing when compared to timelines in other software?
Building my own facial mocap addon to make the lip-sync process a bit easier. It's kind of jank but the basics work :)
The curse of being able to code is that every time I run into a small issue with a piece of software I want to write my own version from scratch