magicalgio - galsei's #1 truther

@magicalgio.bsky.social

hey its gio its gio and im running in the ny streets with four chicks in green who are running for their life and their beauty is in strife, running from this wasteland and back to modelland, can you can you can you survive modelland, can you can you surv

I had a super weird dream where i had two microscopic kittens who went twice into some sort of pupae phase where they stayed immobile and theyr heads detached and were reabsorbed into the cocoon and then they grew new ones, but like that aside they were normal cats. And i was like yeah thats normal

Beautiful fat boy I would've tore down nations for a couple years ago hit the gym and I'm like, sure, you look amazing and hot or whatever, and I'm sure you're getting where you wanted, good for you, but I hope you know an angel lost its wings and music will never sound the same again.

once i was on vacation with my friends and our airbnb had a clogged garden birdbath full of mold and water and wriggling mosquito larvae or something so out of desperation i instinctively dumped half a bottle of dishsoap into it and sure enough the following days the larvae were no more. smile

"the cartoon is teaching me that girls are normal people and to impress them you simply have to be yourself? Wow that's like not a moral at all that's so obvious!!" <--- most little gay boy 6yo whose entire circle is girls, while at one of them's bday parties and being the only boy there

the metaphor that equates capitalism to what, biologically, would be cancer is incredibly funnier if you consider that it's a dumb kind of cancer. It doesnt only care about growth but also the growth of the growth rate itself. in biology, this is what we call killing your host organism. and yourself

in february i started working on a procedural terrain demo in #godot. I was making millions of square pillars to render the ground, and splitting them into logical chunks felt like an achievement at the time. Today i have smooth meshes, the chunks load in n out and proximity zones handle details. :3

vireframe render of a grid with more dense squares at the centre detailing a "hills and valleys" type of procedural world. The grid is colored differently depending on the proximity to the centremost chunk.render of a much sharper and bigger "hills and valleys" procedural world where each chunk has a different color, and the terrain is not smooth but rendered with small square columns