mamoniem, et al. 🌹♠️🦷🌿

@mamoniem.bsky.social

Graphics & Engine programmer. Tracing wild rays! gen 6,7,8,9 ex-Games @(Xbox, EA, Activision, Krafton, Ubisoft) ❤#animals. Opinions r from an alien operating inside my head👽

an attempt to try to see how AI would work a simple task..i wanted always to see one of my all time favorites (GTA2) as if it is modernized (OG is outsanding), so i asked AI basic ask, to enhance the screenshot and make it modern.😄 it can't give me top view after asking 3 times!

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a friend (ex-teammate) whose into AI trying to sell AI to me as yet i'm still stubborn. He shared w me AI's rate for my Pretty Frames series. i kinda liked it, and it maybe kinda true, but that last paragraph screws everything and makes the narrative of AI smart falling apart.

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that Anbernic thing is so cool! i ported my engine to PSP quite sometime ago (through an additional "gum" renderer backend) but due to moving i can't access my old PSP devkit (left in home country), so it was very simple to test samples on that tiny handheld thing!

Disclaimer, Quinn comes with 2 LODs, i've generated up to 7 LODs with the unreal editor tools, and i took the lowest detail one to backport. This lowest LOD is the one displaying in UE6 in the other monitor, it may look shiny & cool & stuff, because it is Unreal on a 2026 PC.

mamoniem, et al. 🌹♠️🦷🌿@mamoniem.bsky.social · last mo.

UE6 Quinn on Xbox OG! One more fun project before putting back the HW in the dustroom. Play anims on that gen wasn't as easy as today, no bone shader as we know it today. That involved optimizations, backporting geo data to ~25 years ago formats & write vertex shader in assembly!