A final touch we added for the Ancient Echo Haunted Wail is a visual effect for it’s “sight” based damage so a player at least knows they have been hit even if they cannot block it. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
Mischief and Mayhem Studios
@mandmstudios.bsky.social
Official home of Mischief & Mayhem Studios. Currently developing an update to Ark Defender You can check out our other socials, demos, and links to games on LinkTree: https://linktr.ee/mischiefandmayhemstudios
While initial Ancient Echos designs were ship-like at the time one of the unused faction themes was space ghost, & while looking at a plasma explosion VFX I wondered what a face in it would look like.... #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
The ancient echoes originated as an unrelated particle effect I thought looked cool. Initial concepts were more Titan A.E. inspired, but that was too close to the Nashtu faction. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
This week's Ark Defender short, g..g...g...ghosts! The Haunted Nebula! Eldritch death screams, etc. youtube.com/shorts/lzYOk... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
Ark Defender Faction Boss: Haunted Nebula
Ark Defender Faction Boss: Haunted Nebula Both of the Ancient Echo bosses are based around obscuring danger and requiring a sharp eye to pick it out and intercept it.
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The fighter dreadnought retains its cool launch visuals (remade since the particles wouldn't translate over) but its behaviors is just take a position & then spawn huge numbers of fighters. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
The Imperium dreadnought has the most unique patterns. It alternates between firing broadsides & bouncing along the bottom of the screen charging its main gun. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
Since it is at a different scale the shield effect Imperium of the Binary star ships needed a tune up. It still uses the same basic sprite, but has a layered shimmery shader effect in Ark Defender. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
Another turret change for the Imperium of the Binary was the Gluon Disruptor beam. Since there are not abilities on cooldown in Ark Defender they instead bypass the shields! #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
With the Imperium of the Binary Stars’s transition from Doomed Stars to Ark Defender some changes were needed. For example Doomed Stars point defense turrets became flak removing turrets. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
This week's Ark Defender short, Imperium of the Binary Stars Dreadnought An old "friend" re-imagined modified mechanics for its predesccosr game! youtube.com/shorts/8mRFk... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
Ark Defender Faction Boss: Imperium Dreadnought
Ark Defender Faction Boss: Imperium Dreadnought The Imperium used to field a variety of dreadnoughts. But with the loss of much of their manufacturing capacity the other variants with specialized munitions fell out use to be replaced with the beam based dreadnought with its slightly easier maintenance requirements.
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The Sovereignty Class is another one of the bosses that is much like an existing faction ship but more so. More armor, more weapons, & more speed! #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
The Kumarei ship yards are the third & final station based new faction boss. A combination of sorts from the other two. It produces ships using an internal currency generated consuming asteroids. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
While expensive Megabombs' large area of effect mean they can be used as an effective way to bypass the shard shield used by the Arsonians. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
Smaller ships such as the Ark's Gunships can bypass Arsonian defensive systems, but the Arsonians are aware of this and equip most their ships with anti-parasite craft missile turrets. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
The Arsonian design are another one that stemmed from a distinct engine shape. Their desaturated color scheme was a last minute change to separate them from the M’yen Vay. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
This week's Ark Defender short, M'yen Vay Capital Carrier The Arsonian beam weapon got its own shader so it looks more particle-y. youtube.com/shorts/GE7JA... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
Ark Defender Faction Boss: Arsonian Sovereign Class
Ark Defender Faction Boss: Arsonian Sovereign Class The Arsonian beam weapon got its own shader so it looks more particle-y. While sometimes referred to separately, the Kumarei Shipyards are in fact Arsonian as well, just a cross faction corporation with too much power and a vested interest in keeping them fighting.
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The M’yen Vay destroyer, while fitting with the style of their ships follows a silhouette of a much older ship concept that predates Ark Defender. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
The capital carrier breaks the design concept for most of the other M’yen Vay ships with a more Lockheed Lightning look than mushroom/submarine silhouettes of other M’yen Vay ships. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
The M'Yen Vay have the most visual flair of the new factions, unique explosion effects and a reload effect for their missiles. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
M'yen Vay ships don't have any special tactics to overcome them with, they use saturation attacks so splitter missiles or flak work best. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
The M’yen Vay ships where initially inspired by a weird leaf I saw on a walk, but further designs took some inspiration from mushrooms with a cap & then a submarine inspired stalk for a body. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
This week's Ark Defender short, M'yen Vay Capital Carrier A carrier ship that has that Lockheed P-38 look to it. youtube.com/shorts/6Czy_... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
The Sarien League Drydocks are the 2nd of the new station based bosses, this one relying on building & launching high tier enemy ships unless properly interrupted. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
The Sarien League Dreadnought increases the enemy spawn rate to offset how big of a target it is while moving between broadside positions. Once in position it unleashes a lot of fire power though. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
Originally Sarien League ships were much more gray, we added the blue highlights to help them pop and distinguish them from other gray themed factions. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
Like several of the new factions, Sarien League formations are particularly vulnerable to mega bombs. This is due to their clustered nature meaning all the ships get hit. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
The Sarien League took some heavy inspiration from star wars with some wedge shaped carrier focused designs. Of the new ships they are the most staid in their visuals. #roguelike #indiedev #spacegame #indiegames #indiegame #IndieGameDev #2dgame
This week's Ark Defender short, Rovan Ascendancy Stations If one coil gun is not enough why not have four? youtube.com/shorts/39UT8... #roguelike #spacegame #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame #gamedevelopment
This week's Ark Defender short, Rovan Ascendancy Stations
This week's Ark Defender short, Rovan Ascendancy Stations If one coil gun is not enough why not have four?
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Post 596 July 18-2 I The Xor Gaiak station is kind of just 4 coilguns taped together with missile inert-er fields. Like the Coilgun it denies asteroids. It is the 1st of 3 station based new bosses. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday
The Rovan Coilgun doesn't share the silhouette style of their main ships, relying on colors & lore to connect it. It flies around consuming asteroids & has a single slow charge but high damage attack. #indiedev #indiegame #IndieGameDev #2dgame #screenshotsaturday