Manhole

@manholex.bsky.social

Game dev making Mars Tactics: Labor vs Capital 個人ゲーム開発者 https://store.steampowered.com/app/1727760/Mars_Tactics/ Dreaming of decentralized/federated social media

Continuing w yesterday's post, here's look at soldier management. And yes the big news is I added non-combat tasks to soldiers. Soldiers are not be the backbone of your economy (their salaries are too high for that). But they don't need buildings to generate output. So they're very flexible. 1/3

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New look at the Outpost Management Screen. A lot to take in. But wanted to highlight the new Vox section. Vox populi means "voice of the people." Previously I got feedback outposts felt dead. They didn't convey the struggle of the conflict, harshness of Mars, etc. So Vox is my attempt to fix that.

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First look at Escalation system. As the campaign goes on, enemy gets stronger in various ways. Often it's aided by diplomatic partners. Escalation gives you visibility into this process and generates counter-missions. Nothing groundbreaking. But it drives the game forward so just wanted to share.

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Here's how the tech tree is shaping up. I expect it to evolve A LOT based on your feedback. And I will keep adding new topics as we think of stuff. But I'm aiming for quality over quantity. Each topic should be fun to unlock. And ideally connected to the tactical layer in a tangible way.

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Kalashnikov on Mars. As I add more guns from Earth, I want them to feel different. Here's sound of Kalashnikov vs Carbine (based on M4). And of course they're not just re-skins. Kalashnikov hits harder (20 damage) vs Carbine (15 damage). But less accurate and more recoil.

I'm very sorry to announce I'm delaying the game until later in 2026. This post has more detail and a look at some new things. If you have any questions or complaints, I'm here for it. I know many of you were looking for to it. I'm sorry. store.steampowered.com/news/app/172...

Mars Tactics - Delay until later in 2026 - Steam News

Hi everyone. I'm delaying the early access release from May until later this year. The exact new date will not be known for a while, but I thought it's important to get this info to you ASAP. So I am ...

store.steampowered.com

You can assign veterans to train your rookies. The bigger the gap in experience, the faster the rookies learn. So if you have a level 30 veteran, sometimes it makes sense to have them on teaching duty instead of the frontline.

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Dropship is a beast. It was designed to withstand atmospheric entry. So when landing on the battlefield, it will CRUSH softer objects. Pick your landing spots. It doesn't just look cool and deliver reinforcements. It re-shapes the battlefield. Music: Hudson Mohawke - Intentions (LMNOP Remix)

Here's how Gunsmith research works. You're the busy leader of the rebellion, so your research team will present just their best proposals. Choose one or tell them "it's not good enough!" and they'll come back tomorrow w other ideas. Hopefully this leads to weird fun guns each playthrough.

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First look at democracy. Ties everything together + unlocks endings to win the game. Countries have diff economic ideologies and goals on Mars. They will give you tasks and missions. Maxxing out a relationship is a big step to winning. Besides sovereigns there are also journalists, investors, etc.

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Enemies now scavenge the battlefield, just like you. If they have space they'll grab nades and mags they come across. Or actively seek new guns if they're out of ammo. Overall, battles are now harder but enemies take risks to grab stuff, giving you new opportunities. Music: Moby - New Dawn Fades

Added soldier tags, as requested by playtesters. Helps you remember who is who. Please keep sending me requests to make the game feel and control better. Music: AMADEEZY - New Juke City