This logistics explainer was only intended for playtesters, but it blew up on Youtube so I guess it had wider appeal. Sharing here too in case you find it interesting youtu.be/gKZDAtQhBKs
New Logistics System
YouTube video by Takibi Games
youtu.be
Manhole
@manholex.bsky.social
Game dev making Mars Tactics: Labor vs Capital 個人ゲーム開発者 https://store.steampowered.com/app/1727760/Mars_Tactics/ Dreaming of decentralized/federated social media
This logistics explainer was only intended for playtesters, but it blew up on Youtube so I guess it had wider appeal. Sharing here too in case you find it interesting youtu.be/gKZDAtQhBKs
New Logistics System
YouTube video by Takibi Games
youtu.be
Dev update: pushing release back a bit to early next year. Full details in post. store.steampowered.com/news/app/172...
Mars Tactics - Dev Update: Delay Until Early 2027 - Steam News
Hi everyone. I'm delaying the release until early next year. I know that will be disappointing to all of you. I'm very sorry. To be transparent, when I announced the 2026 release window in April, my b...
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Capital campaign testing began a few weeks ago. Examples of some things you can do.
This playtester won a 1 v 6 battle, starting with an unarmed rookie. Very happy to see people doing weird/hardcore stuff in the sandbox.
Pro-tip: while current unit is moving press TAB to give orders to the next guy. Also, press SPACE to 2x time. Music credit: Deft - Perky
I think the Capital campaign presents an even a bigger sandbox than Labor. More details coming soon.
Continuing w yesterday's post, here's look at soldier management. And yes the big news is I added non-combat tasks to soldiers. Soldiers are not be the backbone of your economy (their salaries are too high for that). But they don't need buildings to generate output. So they're very flexible. 1/3
New look at the Outpost Management Screen. A lot to take in. But wanted to highlight the new Vox section. Vox populi means "voice of the people." Previously I got feedback outposts felt dead. They didn't convey the struggle of the conflict, harshness of Mars, etc. So Vox is my attempt to fix that.
First look at Escalation system. As the campaign goes on, enemy gets stronger in various ways. Often it's aided by diplomatic partners. Escalation gives you visibility into this process and generates counter-missions. Nothing groundbreaking. But it drives the game forward so just wanted to share.
Here's how the tech tree is shaping up. I expect it to evolve A LOT based on your feedback. And I will keep adding new topics as we think of stuff. But I'm aiming for quality over quantity. Each topic should be fun to unlock. And ideally connected to the tactical layer in a tangible way.
Detailed look at the world and our two asymmetric factions (fully customizable) store.steampowered.com/news/app/172...
Mars Tactics - World Setting and Asymmetric Factions - Steam News
Crisis on Earth The 2020s were rough, but the next decade was even worse. More wars, political polarization and sputtering growth. And yeah, the billionaires only grew more powerful. But for our story...
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Kalashnikov on Mars. As I add more guns from Earth, I want them to feel different. Here's sound of Kalashnikov vs Carbine (based on M4). And of course they're not just re-skins. Kalashnikov hits harder (20 damage) vs Carbine (15 damage). But less accurate and more recoil.
I'm very sorry to announce I'm delaying the game until later in 2026. This post has more detail and a look at some new things. If you have any questions or complaints, I'm here for it. I know many of you were looking for to it. I'm sorry. store.steampowered.com/news/app/172...
Mars Tactics - Delay until later in 2026 - Steam News
Hi everyone. I'm delaying the early access release from May until later this year. The exact new date will not be known for a while, but I thought it's important to get this info to you ASAP. So I am ...
store.steampowered.com
You can assign veterans to train your rookies. The bigger the gap in experience, the faster the rookies learn. So if you have a level 30 veteran, sometimes it makes sense to have them on teaching duty instead of the frontline.
Everything soldiers have in their inventory is now physically shown on their bodies. www.youtube.com/watch?v=XHqc...
Visible Inventory
YouTube video by Takibi Games
youtube.com
Dropship is a beast. It was designed to withstand atmospheric entry. So when landing on the battlefield, it will CRUSH softer objects. Pick your landing spots. It doesn't just look cool and deliver reinforcements. It re-shapes the battlefield. Music: Hudson Mohawke - Intentions (LMNOP Remix)
That armor I posted a few days ago? ZOHEI already made a kick ass illustration🔥 www.artstation.com/yakitateaggai
workin' on some new armor pieces and accessories for the corpo soldiers 💪
Here's how Gunsmith research works. You're the busy leader of the rebellion, so your research team will present just their best proposals. Choose one or tell them "it's not good enough!" and they'll come back tomorrow w other ideas. Hopefully this leads to weird fun guns each playthrough.
First look at democracy. Ties everything together + unlocks endings to win the game. Countries have diff economic ideologies and goals on Mars. They will give you tasks and missions. Maxxing out a relationship is a big step to winning. Besides sovereigns there are also journalists, investors, etc.
Enemies now scavenge the battlefield, just like you. If they have space they'll grab nades and mags they come across. Or actively seek new guns if they're out of ammo. Overall, battles are now harder but enemies take risks to grab stuff, giving you new opportunities. Music: Moby - New Dawn Fades
First look at mortars 💥 store.steampowered.com/news/app/172...
Mars Tactics - First Look: Mortars - Steam News
Hi everyone. With development marching on, I'm happy to finally start sharing details about later-stage mechanics. Mortars on Mars Mortars are a mid/late game weapon. They are introduced to Mars by me...
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Added soldier tags, as requested by playtesters. Helps you remember who is who. Please keep sending me requests to make the game feel and control better. Music: AMADEEZY - New Juke City