Mark Brand

@markbrand.bsky.social

Coder of wares, both hard and soft. Developer of sites. Initiator of hobby projects (maybe finish one some time). https://grndctrl.io

Picking up this project again. Previously I got stuck in generating landscapes and put way too much time in polishing that while performance wasn't even great. I have an idea on how to expand on the classic "strike" series, but the gameplay feel of the vtol should be really smooth. #gamedev #godot

Finally got around to separate generation into chunks, so I can potentially generate much larger maps with rules that don't always collapse. Previously it would restart the complete grid, now it only needs to restart the wrong chunk.

Today is a good day. For some time I wanted to make a tile map generator using WFC. On the "Rules" layer I paint all possible connections a tile can have. I generate a resource file from it that the "game" can load and create maps with. Now to add weighted possibilities... #gamedev #godot