Denrim: Forge v1.1 is now available for iPad and macOS! It features complete UV workspaces for objects, smooth texture painting, SVG import and many other new features, bug fixes and workflow improvements. denrim.com/blog/denrim-... #3DModeling #LowPoly #GameDev #3DPrinting
Denrim: Forge is now available on the App Store for iPad and macOS! It’s a low-poly 3D editor for creating game props and 3D-printable assets, designed specifically for an iPad and Apple Pencil workflow. #3DModeling #LowPoly #GameDev #3DPrinting
Eldiron.com Official Ruleset Characters, items, weapons, armor, cooldowns, progression, visuals, and starter loadouts are moving toward one shared source of truth, so projects need less scattered configuration while still allowing overrides. Planned for v0.91 around mid June.
After 3 years, I finally updated my free Metal shader editor ShaderMania.com for macOS and iPadOS. ShaderMania 2.0 brings many bug fixes, faster node graph interaction, improved preview updates, undo/redo for graph edits, and a refreshed website. #Metal #ShaderArt #CreativeCoding #macOS #iPadOS
Eldiron v0.9.7 is out. This release adds turn-based, hybrid, and realtime simulation modes, NPC sequences, nested dialogs, multiple-choice menus, organic surface painting, and new renderer + post controls. More here: eldiron.com/blog/2026/04... #gamedev #indiedev #rpgdev
Eldiron v0.9.3 is out. Mostly a bugfix release, but with some important 2D upgrades: LOS/visibility, point-and-click style intents, optional auto-walk, and better runtime render scripting via world/region context. More here: eldiron.com/blog/2026/04... #gamedev #indiedev #rpgdev
Eldiron.com now supports text-based gameplay. No assets needed—just story, systems, and rules. A fully simulated world you can play and interact with purely through text. Start with what really matters. #gamedev #indiedev #rpgdev
Eldiron v0.9.2 is out 🎉 This update adds several new tools (including the new Dungeon Tool), plus more work on authoring and text-style play (IF). Read more: eldiron.com/blog/2026/04... #gamedev #indiedev #rpgdev
🚀 Eldiron.com v0.9.1 is out! This update adds global rules, localization, audio FX, better realtime visual scripting debugging, improved combat formulas/messages, and lots of editor polish. #gamedev #indiedev #rustlang #rpg #pixelart #gameengine
My first video in a while. Talking about the new Avatar system in Eldiron.com v0.9. www.youtube.com/watch?v=kmOb... #gamedev #indiedev #rpgdev
Eldiron v0.9: Avatars
YouTube video by EldironRPG
youtube.com
Eldiron v0.9 is now available 🚀 New Avatar system, redesigned spellcasting, procedural mesh generation, audio, and many improvements as Eldiron moves closer to v1. Full update: eldiron.com/blog/2026_03... #gamedev #indiedev #rpgdev #rustlang
Some progress as I work towards a Dungeon Master style example for Eldiron.com. Will now bring the documentation up to date, release a new version and than finally implement the editor for skinnable characters as this will also directly plug into character and item previews in the UI. #crpg #gamedev
Playing around with a #6502 fantasy console. I can draw pixels, draw 4 color sprites and have a debugger. Every bit counts 😆
New video is out. I talk about the latest Eldiron release and specifically about the new UI system, 3D editing and GPU rendering. youtu.be/xtk1JL-jCWw
Eldiron v0.8.9: New UI, 3D Editing and GPU Rendering
YouTube video by EldironRPG
youtu.be
Sneak Peek #1: Arriving early–mid December. The new tree widget replaces sections and most of the tool system. Maximizing a dock opens a specialized editor—like the new tile editor with per-tile undo. Editing 2D/3D map tiles will be fast and fun.
Eldiron v0.8.20 is now available for download for all platforms. This is the first release with the new Doom style editor system (which I think is a big improvement) and also features my new software rasterizer (to keep things authentic 😅). It's a lot of fun working on this.
If one day Apple changes the Retina scaling factor from 2 to something else, how many drawing bugs in shaders will there be ? I guess a lot.
CHIPcade simulates a 16bit Arcade Chip with a Graphical Co-Processor which you program in assembly to create games ... Why use Godot , thats far too easy!