Singapore shops take note, you're missing out on sales!
Today is a sad day, Unilever confirmed they no longer carry Marmite in Singapore! #marmite
Martin Piper
@martinpiper.bsky.social
Commodore 64, Electronics, Software, Pizza https://www.youtube.com/@MartinPiper6502 https://itch.io/profile/martin-piper
Singapore shops take note, you're missing out on sales!
Today is a sad day, Unilever confirmed they no longer carry Marmite in Singapore! #marmite
I look at #Amiga "Xenon 2 : Megablast" published in 1989 by Image Works. Mostly looking at the lovely parallax, sprite work, and discovering the huge amount of blitter activity going on. youtu.be/YIX4j7sYS0s
Amiga memories - Xenon 2 : Megablast
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
Are you interested in Conway's Game of Life implemented in old 8-bit 6502/6510 assembly? Then this might be a treat video just for you! #Commodore64 #Conway'sGameofLife #Maths youtu.be/BqrMSJxxaAM
C64 - Conway's Game of Life with source code (6502/6510)
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I look at #Commodore64 game "Flimbo's Quest" released by System 3 in 1990. The intro, sprite multiplexing, and how does the two layer parallax scrolling work? youtu.be/VpSiO6ZbJCQ
C64 Memories - Flimbo's Quest
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I thought why not make a channel introduction. youtube.com/watch?v=N4kP...
Channel introduction
YouTube video by Martin Piper's mostly Commodore related memories
youtube.com
I look at #Commodore64 demo "The Lab" released by Elysium. I look at the extra wide Tech Tech part, how the movement is accomplished, and why are there sprites being used? youtu.be/7eXtsfF1iqU
C64 Demos - The Lab - Tech Tech
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I look at #Commodore64 "Comchinko" released by DrMortalWombat. I mainly look at how the game renders so many balls. youtu.be/UWvTFhgK2vM
C64 - Comchinko
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
Hardware update for my #Commodore64 cartridge fast programming tool. youtu.be/DXKpj1RfuBA
C64MegaCart Programming tool - V3.2
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I look at #Commodore64 demo "Hexed" by Element54. Are there impossible horizontal splits? Is there screen scaling? Large twisty rotating sprites? youtu.be/AwYrv7kHQ1s
C64 Demo - Hexed - Element54
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
Back in the day in 1997, when a 200 MHz StrongARM processor used software rendered 3D for a racing game. :) www.youtube.com/watch?v=_eB1...
Brutal Horse Power (Acorn Archimedes)
YouTube video by Espartano Arcade
youtube.com
winget install Microsoft.Coreutils You can thank me later.
I look at #Commodore64 demo "Next Round" by Performers. The many parallax layers, smooth pinball parallax, and 3D filled vectors without bitmap mode. youtu.be/eF6H106e-0E
C64 Demo - Next Round - Performers
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
Here's an easter egg in the new Lego Batman that I think all of you will REALLY appreciate. It's so good, I had to make a video.
I found this almost ten years old #C64 screenshot in my archives, but I don't remember coding it...?!
Home internet. I remember when 28.8 kbps was considered fast...
I look at #Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely extra parallax of a later level, the 3D rotating section, and scaled sprite boss level. youtu.be/KcUs0QCEaBc
Amiga memories - Mr Nutz: Hoppin' Mad - Extra
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I look at #Commodore64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover the map format in memory. youtu.be/Mxb2Ega7YLw
C64 - Glider Rider
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I look at recently released #Commodore64 Wizball music source code, get it assembling using Acme assembler, and find some unreleased new music that was not in the original Wizball. youtu.be/Jkwa1CNEKDw
C64 - Wizball music assembled and resurrected
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I look at #Amiga "Zippy Race!" a nice work in progress arcade perfect conversion by Dimitris Giannakis - MVG @modernvintagegamer.com . Using a nice triple buffer extra space scroll, blitter objects, and hardware sprites. youtu.be/Fu4DmcWtChI
Amiga memories - Zippy Race!
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
When the #Commodore64 Wizball music source code was recently released, of course it inspired me to do a video... youtu.be/kBFl72G6sus
C64 - Wizball music code
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
I look at #Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely parallax and how the game uses hardware sprites for the player and score display. youtu.be/YFyFf0OqPks
Amiga memories - Mr Nutz: Hoppin' Mad
YouTube video by Martin Piper's mostly Commodore related memories
youtu.be
When that horrible person is no more, please do call me, text me, email me, to give me the good news, because the world will celebrate. You know who... It goes without saying.