Please give me you opinion on the new capsule text for my game: "Enjoy a combination of traditional roguelike, base builder and factory builder. You explore a broken and hostile world RPG-style, but you are also the boss of a crewed base. Fight, manage workers ...
MarxMustermann
@marxmustermann.bsky.social
I'm developing the game OfMiceAndMechs It is a rogulike/Basebuilder/factorybuilder hybrid. check it out at: https://github.com/MarxMustermann/OfMiceAndMechs/ it is open source! https://marxmustermann.itch.io/ofmiceandmechs
Here is more music wattmo made for my game. I use that loop in a single place in the endgame dungeon (glassed city). I also used the music as background music in my gamedev stream and noticed an increase in viewership ^^ www.youtube.com/watch?v=33-q... #games #music #indiedev #ambient #indie
Wattmo - Reach (From "Of Mice And Mechs")
YouTube video by Wattmo
youtube.com
I got a music donation for my game :-) www.youtube.com/watch?v=Gllg... It is made by wattmo and a new take on the games main theme. I like it a lot. Contact wattmo, if you need music for your project as well: www.reddit.com/r/INAT/comme... #gamedev #music #indiegame #games #creepy #indiedev
Wattmo - Lamoa (from "Of Mice And Mechs")
YouTube video by Wattmo
youtube.com
I added a new feature to my game: You now can talk to the NPC directly and change their work priorities. Changing the work priorities has been in the game for quite some while, but it was only done in a huge matrix for all NPCs at once before. #gaming #gamedev #ui #basebuilder #ASCIIgame #game
Playing my game yesterday i was bringing an inventory full of loot back to my base and saw one of my NPCs strolling by. That gave me an idea and you now can stuff your items into your allies inventory and they will put them into storage. #gaming #games #gamedev #indiedev #indiegame
What are your working on?! #screenshotsaturday is waiting! #gamedev #indiegames
I'm adding text highlights in my game currently. The idea is to highlight the most important parts of a dialog or menu with a yellow color and to somewhat hide non important parts with a grey. #gamedev #gaming #games #indiedev #indiegame #UI #screenshotsaturday
Today i'll bring my game to a physical play testing event in germny/bavaria/Fürth. It is called pizza playtest @pizza-playtest-mfr.bsky.social and it has been pretty nice and productive so far. So come and test if you are nearby :-) #fürth #fuert #Nuernberg #Erlangen #pizza #gamedev #playtesting
I'm doing a lot of twitch streams lately. So visit me there if you want to me gamedev. www.twitch.tv/marxmusterma... I'm currently streaming all my dev activity. #twitch #streaming #gamedev #devstream
marxMustermann_ - Live on Twitch
gamedev - OfMiceAndMechs - coding playtesting bugfixing :-) - ep23 | Streaming software and game development.
twitch.tv
i'll be at a playtesting event again today: events.games-bavaria.com/event/%F0%9F... The event is organized by @pizza-playtest-mfr.bsky.social So thanks a lot for the effort of organizing it! (and the pizza obviously) I get that this is a bit too much of a short notice to drop by, though.
🍕 Pizza Playtest Mittelfranken | April - Games/Bavaria Events
Hallo liebe Gamedevs und Pizzafreunde! Ab sofort gibt es den Pizza Playtest auch in Mittelfranken! Wir laden euch ein, beim Pizza Playtest eure Spiele(-prototypen) von anderen Teilnehmer:innen ausgie...
events.games-bavaria.com
I got invited to a showcasing event on youtube. I basically can record 3 minutes of whatever i want to showcase my game and the channel will show it. That means i now need to build that 3 minute video, but that will be an ideal preparation for an actual trailer. #gamedev #indiedev #marketing
Based on feedback i added a cooldown to the implant. The implant is basically the tutorial function in the game, that explains how things work and are interacted with. I'm really not sur, if that is a good idea or if i'll keep it. Feedback welcome. #gamedev #indiedev #gamedesign
I started experimenting around with tile based edering for my game. I'm not sure about what style i'll choose and if i'll keep moving forward with it. Also some things are a bit to bright now. #gamedev #indie #indiedev #gaming #opensource
Naming stuff is stupid sometimes: In the tutorial mausoleum there only available weapons are simple metal Rods. I now want to teach the player how to upgrade items arrived at the name: RodHardener Somehow i feel that item wont be taken seriously... #gamedev #indiedev #gaming #indiegame
I darkened down the walls in my game a lot. It was requested by a bunch of people, because you should keep the unimportant thing dark and the important things bright. I think it works quite well. The attention gets drawn to the rooms content now. #gaming #gamedev #roguelikedev #games #indiedev
I got interviewed about my game "OfMiceAndMechs" and the video is available now: www.youtube.com/watch?v=oXFF... Check it out! I basically recommend checking out the whole series! #gamedev #roguelikedev #youtube #itch_io #gaming #interview #indiegames #indiedev #indygame
Interview with MarxMustermann – Developer of Of Mice And Mechs
YouTube video by Eddy Games
youtube.com
I got interviewed by a small youtube channel about OfMiceAndMechs yesterday! The channel does a series called "Indie Neighbor" and looks for game devs that publish games on itch.io The recruiting post on reddit: www.reddit.com/r/itchio/com... #gamedev #indie #indiedev #itchio #roguelikedev
I released a new version of OfMiceAndMechs with tile based rendering as default. After adding the ability to change the rendering menu i felt confident enough to update the itch page with the new version: marxmustermann.itch.io/ofmiceandmec... #gaming #gamedev #itch_io #ASCII
Tile based mode released
OfMiceAndMech now has a new look! Now the game has full support for tiles and i'll be slowly adding them in. Not everything has a tile yet, but the support for it is in the game itself now and is acti...
marxmustermann.itch.io
I further tweaked my games UI: Since enemies were hard to spot sometime, now characters have an indicator on them showing that they are characters. The character indicators are the litte red triangles on the "st". For allies that triangles are blue. #gamedev #roguelikedev #uidesign #gaming
i pushed the new mausoleum satart as an update to itch. I was not 100% happy with it yet, but the old version was kind of very out of date, so here it is: marxmustermann.itch.io/ofmiceandmec... #roguelikedev #gaming #gamedev #itch_io
Reworked start + new font
The game got a reworked start, a whole new starting area in fact. You now start of in a Mausoleum and have to fight your way through several exhibition rooms to leave it. The general idea is to offer....
marxmustermann.itch.io
I tweaked how menues are shown based on feedback i got. As requested i made the background fade out a bit, when a menu is open and made the menu border more greyish. The idea is that the stuff the player should is the brightest thing drawing focus towards it. #gamedev #roguelikedev #ui #uidesign
On my journey to support more fancy visuals from ASCII, i started a new step: I started to put the ASCII into boxes for big items. That is easy and should signal that the item cannot be walked through. It should also show that the two letters are one item. #gamedev #gaming #roguelikedev #ascii
How much of an obvious hint is the decscription on the Memorial Monolithz in my game? It is placed in from of the exploding room the player starts in without memory. #gaming #gamedev #roguelikedev #story
I'm still working on building tiles to highlight specific elements in my ASCII game. The newest is a MemorialMonolith which only has the function hold story text. It also is ment to draw attention and look fancy. So it got a multicolored tile. #roguelikedev #gamedev #art
The new test build for my game is out! It includes the new start. The start is a lot less stressful and deadly The game now starts you in the mausoleum Download: github.com/MarxMusterma... #gamedev #roguelikedev #gameing #testing
Release Testing-15b95f4 · MarxMustermann/OfMiceAndMechs
Full Changelog: Release-88f2c84...Testing-15b95f4
github.com
The starting area in my game is intended to show the player how the machines and NPCs work. It will be skinned as mausoleum/museum. Basically there is a sequence of exhibition rooms with some machines and an NPC that will work in that room. #roguelikedev #gaming #gamedev