Mason Remaley

@masonremaley.bsky.social

Independent game developer, board member on the Zig Software Foundation. Shipped Way of Rhea, working on something new. 🏳️‍🌈 The good stuff goes to my mailing list, follow me there instead: gamesbymason.com/newsletter/

As some of you know, I left my job a week ago to become a full time game developer. I did stand ups from the room where I stored all my halloween blow molds so they all knew how much I liked Halloween. Today, I got this unexpected present in the mail. Thank you very much, old work!

Some halloween decorations

We'll be at GDC! (Some of us, and probably some of you?) Come hang out, say hi, and chat about roguelikes & procedural generation. # In Yerba Buena Gardens (North corner). > At 12:30 PM, Thursday, March 12. % With coffee, various hot teas, bagels & spreads.

Have we reached a game singularity? If somebody born today wants to play 3D shooters, they have enough great, AAA or award winning shooters to play for decades. Like Zelda? We have years and years of that. With so much to choose from, new games have diminishing returns. Unique still matters.

Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev. It’s easy to see why people feel this way. If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind. gamesbymason.com/blog/2026/vu...

👀 It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan

What if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan.

gamesbymason.com

🔗 Prototype Progress, Monthly Links, & Zig Turns 10 I've been busy wrapping up the prototype of my next game, but I set aside some time for my link roundup. This thread is a summary + screenshots, scroll down for hyperlinks--not my preference, social media sites don't want you to leave. ¯\_(ツ)_/¯