Mason Remaley
@masonremaley.bsky.social
Independent game developer, board member on the Zig Software Foundation. Shipped Way of Rhea, working on something new. 🏳️🌈 The good stuff goes to my mailing list, follow me there instead: gamesbymason.com/newsletter/
“Inside Zig's Incremental Compilation” -mlugg mlugg.co.uk/posts/increm...
Inside Zig's Incremental Compilation | mlugg.co.uk
mlugg.co.uk
PIGCON alumn 😍😍😍 Congrats Beastro team!!
Beastro is OUT NOW! 😋🍽️ Don your aprons, grab your forks, and stoke the fire because Beastro is officially open for business on PlayStation 5, PC via Steam and Epic, and Xbox Series X|S! You can't save the world on an empty stomach!
You can now preview tickets for the Portland Indie Game Convention & sign up for a notification to pick yours up when they go live this Thursday, April 16th at 9am PT! Take a look at ti.to/pigsquad/pig... Here we go! 🤩
As some of you know, I left my job a week ago to become a full time game developer. I did stand ups from the room where I stored all my halloween blow molds so they all knew how much I liked Halloween. Today, I got this unexpected present in the mail. Thank you very much, old work!
Tickets are up for the next Software You Can Love conference in Vancouver! mattnite.net/blog/sycl-20...
Software You Can Love 2026 tickets are on sale
mattnite.net
ANNOUNCING: PIGCON, the Portland Indie Game Convention A weekend for indie devs of all kinds to learn, share, and connect May 30-31 at Norse Hall, Portland, OR pigcon.pigsquad.com See you this spring 😉🌟
We'll be at GDC! (Some of us, and probably some of you?) Come hang out, say hi, and chat about roguelikes & procedural generation. # In Yerba Buena Gardens (North corner). > At 12:30 PM, Thursday, March 12. % With coffee, various hot teas, bagels & spreads.
Have we reached a game singularity? If somebody born today wants to play 3D shooters, they have enough great, AAA or award winning shooters to play for decades. Like Zelda? We have years and years of that. With so much to choose from, new games have diminishing returns. Unique still matters.
🔗 Neat Shader Tricks, The Future of Graphics APIs, and Other Links It’s been a while since I did a links round up–here’s the cool stuff I read/watched over the past few months! #gamedev #indiedev gamesbymason.com/devlog/2026/...
2026 Devlog
The games by Mason devlog from 2026.
gamesbymason.com
Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev. It’s easy to see why people feel this way. If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind. gamesbymason.com/blog/2026/vu...
👀 It's Not About the API - Fast, Flexible, and Simple Rendering in Vulkan
What if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan.
gamesbymason.com
"I Fixed Windows Native Development" Cool script for installing the VS SDK/toolchain without going through Microsoft's installers. marler8997.github.io/blog/fixed-w...
Welcome to Johnny's World
marler8997.github.io
🪟 Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable gamesbymason.com/blog/2026/mi...
🪟 Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable
When you think Microsoft you probably don't think sense of humor. And yet, I'm convinced that Microsoft is going to do a very specific *very* funny thing within our lifetimes.
gamesbymason.com
🔉 Statically Linking PipeWire I recently helped @tuple.app solve an interesting problem. On #Linux, Static binaries are easier to ship, but PipeWire expects dynamic linking. To solve this, I've open sourced a static build of PipeWire. Read more below. gamesbymason.com/blog/2025/st...
🔉 Statically Linking PipeWire
I created a statically linked build of PipeWire for Tuple by reimplementing dlopen.
gamesbymason.com
that feeling when you’re about to have a text renderer, but not yet
🔗 Prototype Progress, Monthly Links, & Zig Turns 10 I've been busy wrapping up the prototype of my next game, but I set aside some time for my link roundup. This thread is a summary + screenshots, scroll down for hyperlinks--not my preference, social media sites don't want you to leave. ¯\_(ツ)_/¯
🖼️ Stop Shipping PNGs In Your Games Are you shipping textures to players as PNGs? The goal of this post is to convince you that this is suboptimal, and walk you through a better approach. gamesbymason.com/blog/2025/st... #gamedev #indiedev
🖼️ Stop Shipping PNGs In Your Games
Are you shipping textures to players as PNGs? The goal of this post is to convince you that this is suboptimal, and walk you through a better approach.
gamesbymason.com
Do I know anyone who’s an expert on HDR that would be down to answer a few questions over DM?
Steamle.com - Guess the number of Steam reviews My results for Day 7 🟩🟩🟨🟩🟨 400/500
Steamle - Daily Steam Game Review Guessing Game
Can you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store.
steamle.com
🔗 June Links - Wolfire vs Steam, Indie vs AAA, What Does ‘Content Creator’ mean anyway? #gamedev #indiedev gamesbymason.com/devlog/2025/...