matthew | ENCHAIN out NOW

@mattlawr.dev

he/they aka mattlawrdev. game dev, lowpoly art. making an action exploration movement FPS https://store.steampowered.com/app/1396870/ENCHAIN/

in case you missed it, ENCHAIN is 16% off in the Steam summer sale. been making progress with the next major update, should be a bit longer. in the meantime a new patch should be out pretty soon!

matthew | ENCHAIN out NOW@mattlawr.dev · 2mo ago

hi #pitchyagame ⛓️ ENCHAIN is a collectathon movement FPS inspired by Quake, Smash, and Dark Souls. Unravel twisting routes in an interconnected underworld, as you grapple, slide, kick, and dive into frenetic platforming action. available now in Early Access! store.steampowered.com/app/1396870/...

in case you missed it, ENCHAIN is 16% off in the Steam summer sale. been making progress with the next major update, should be a bit longer. in the meantime a new patch should be out pretty soon!

matthew | ENCHAIN out NOW@mattlawr.dev · 2mo ago

hi #pitchyagame ⛓️ ENCHAIN is a collectathon movement FPS inspired by Quake, Smash, and Dark Souls. Unravel twisting routes in an interconnected underworld, as you grapple, slide, kick, and dive into frenetic platforming action. available now in Early Access! store.steampowered.com/app/1396870/...

the first patch for ENCHAIN is now available, adding time trials, steam leaderboards and other polish/QoL also the game is on a -15% discount for the week, so it is a good time to jump in if you missed the Early Access launch. enjoy! store.steampowered.com/news/app/139...

ENCHAIN - Update 0.5.1 - Quality of Life After Death - Steam News

The first large patch is here, focused on Quality of Life features and fun. Most notably, leaderboard integration has been added.

store.steampowered.com

to improve experiences of the speed trials, you will soon be able to see your best time and replay the challenge, among other things. these trials are pretty open ended, with strategies evolving as you learn more moves and find stronger tools. only a bit more to fix for this QoL update, stay tuned

to improve experiences of the speed trials, you will soon be able to see your best time and replay the challenge, among other things. these trials are pretty open ended, with strategies evolving as you learn more moves and find stronger tools. only a bit more to fix for this QoL update, stay tuned

working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers) still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too. #enchain #indiedev

working on map QoL that didn't make it in before release. first up is listing keys and showing where you've collected them. (minor Crypt lvl spoilers) still deciding how to hint at hidden keys for those hunting their last few. surely, other types of chunky map icons will join too. #enchain #indiedev

ENCHAIN has already been out for almost 2 weeks! early access launch has been great. feedback has been super positive and thoughtful, from what I peeked at so far. thank you for the support! been on a break, excited to jump back in. I will start making the first update (QoL+polish) next week.

a bowhorn enemy, with large fangs and a bony frame, is perched on a stone platform in front of a large red and black rhomboid gate, with a monolithic tower in the background. a weapon pickup sits on a stairway in front of the stairway just off to the right. a dark blue sky overcasts the scene

I've run into a wall with Steam build review and can't release my game until they approve, unfortunately. Sorry to anyone waiting! I'll update as soon as I get confirmation when the build will go live.

really heartwarming to see the release date announcement responses :) been wanting to upload a few devlogs that never got posted here, this is the first: star KOs! launch enemies with enough speed and they'll enter the stratosphere (2022)