Matt Ström-Awn

@mattstromawn.bsky.social

Designer, etc. https://mattstromawn.com

The current desire for “Super IC” designers is possible because of a previous investment in coaches, mentors, and managers, that helped develop those folks. As companies cull managers and hire “player-coaches”, the next generation of ICs will lose out on much-needed development opportunities.

Based on a few weeks of using a coding agent, i think the recent result that coding AI slows developers comes down to two factors: 1. Coding agents allow the developer to multi-task 2. Multi-tasking involves context switching, which has a penalty

After ~10 years of in-house design leadership, I'm going back to my roots as an independent designer. If you need: - 0 → 1 design partnership - Mentorship, coaching, or design org design - Early stage design strategy, especially in AI and Fintech Get in touch: hello@mu.design

Doing some experiments with Figma's AI image generation; surprising results! Images generated by each model vary little within a consistent prompt. While the current image generation features might currently fit into graphic-design-type use cases, I don't see how they'd fit into UI design.

A grid of images generated by AI. The title reads "Prompt: 'A user's profile picture'". The rows are labeled 'gpt-image-1', 'Google Imagen 3', and 'Titan v2'. The images are stylistically consistent in each row.

I often see design craft positioned as a reaction to the ubiquity of design systems. As in: great designers know when to break out of the system in search of higher quality. But there's a convergence that happens at high levels of systems thinking; exceptional systems result in well-crafted UI.

a good provocation from @peterme.com: design's recent focus on craft admits that we don't have that mystical "seat at the table." I agree; craft (and quality) as an end unto itself is a shriveled ambition dressed up in a black turtleneck. buttondown.com/petermerholz...

[TMA] Quality >>> Craft | Reframe Your Mandate

This past week, I participated in the Design Leadership Summit in Toronto. It filled my head with many ideas. Here, I’ll share a couple of overarching...

buttondown.com

I started this on a plane 6 months ago, forgot about it, and finished it on a plane last week. There's a lot more that I could do with it, and I may bang around on it occasionally going forward. I've found it useful on some recent projects, though, and wanted to publish it. www.colorpalett.es

Love this provocation from @lambert.fun. As much as it pains me to say, grids are just not as useful in modern web/app development. Designs are expected to constantly adapt to fluid contexts, and the constraints of grids quickly lose their heuristic value. www.imkylelambert.com/articles/whe...

Where did all the design grids go?

Grid systems provide structure and organization that benefit both designers and consumers. They help establish clear visual hierarchy by...

imkylelambert.com

Sebastian’s videos are inspiring because he shows how he gets things wrong much more often than how he gets things right - and includes all the false starts and branching paths he takes. I’d love for more design case studies to look like this, since it’s the reality of creative work.

Sebastian Lague@sebastianlague.bsky.social · 2y ago

Hello everyone! I've been experimenting with some different ways of rendering a fluid simulation, and made a video about the journey over here: youtu.be/kOkfC5fLfgE