Was in a game shop and found this part of my lore. As a small child, my mom rented this for me. I wasn't critical of games at that age, but it was so bad it made me cry -- And I've held a grudge ever since. Not sure what I'll do with it, but it seems fitting to have it on hand...
Matt White
@mattwhitedev.bsky.social
Artist, game developer. Created Ghost Song: https://store.steampowered.com/app/347800/Ghost_Song/ 🎮Working on a new game called The Silver Sun
Welcome back to the test room. #screenshotsaturday Properly timed parry will interrupt not just the attacking enemy, but everyone in front of you, making fighting large groups of weak enemies fun and satisfying imo #gamedev Sorry it's not Saturday, I was busy yesterday #solodev #metroidvania
Ghost Song is 50% off for #SteamSummerSale. Sales of this game still help me and are greatly appreciated! store.steampowered.com/app/347800/G... #gamedev #indiedev #metroidvania
my game, Ghost Song, has about 160k wishlists on Steam. Why haven't you bought it? Just kidding, it's fine that you haven't, I know times are tough, here's some steam keys. 05N3E-ZNZHQ-0DFEE XZBQZ-TQ6W7-IFKXB LHTR0-75GM8-E7M4X Z9AEH-Y2V2B-F2HX0 FEXPF-YFAPV-LRJ9X Z2LNP-KG3A3-YNQWE 4WXMK-LX02L-J7DNJ
Mina the Hollower has 600,000+ wishlists. It’s out now on Steam, Switch, PlayStation, and Xbox. ⚔️ 500,000 players took the jump in the first week. Why haven’t you? What, are you too scared!? 🐭🕯️
Okay, honest question, what is actually wrong with y'all? LOL. Ghost Song selling for $200+, sheesh
#gamedev #metroidvania The previous version of Ghost Song (2014-2019) was nearly content complete when I scrapped it. I've avoided showing publicly for a while but here's a look at what it was if you're curious. It was quite different. www.youtube.com/watch?v=Tc03...
Centaur Lab Full Walkthrough with boss fight
YouTube video by Old Moon
youtube.com
My friend spontaneously found a copy of Ghost Song at a Book Off in NYC. Fun find because it's SO rare to see these in the wild, print run was small. #gamedev #metroidvania
#gamedev when I made it so that a properly timed parry will interrupt all in front of you, and not just the attacker, it made things feel better (WIP obviously) not every enemy can be staggered from a single parry, but weak/basic ones can #metroidvania #solodev #animation
#screenshotsaturday Okay I've made it so you can do this little salute by pressing down, or if you press R3 you can "chill". A key mechanic being that while chilling you can move your head around with the analog stick. #gamedev #metroidvania #solodev
friday, chillin' with the homie #gamedev #screenshotsaturday -ish 🎶 #metroidvania #solodev #art
#screenshotsaturday In TSS, holding dpad down doesn't crouch, bc directions are used w/ your attack button for different attacks. But I wanted some feedback when you press down, so I made her stance lower a bit when you do so... and it just looks like she's farting #gamedev #metroidvania #solodev
Very WIP! #screenshotsaturday This special move tentatively called Metal Storm comes from a piece of equipment and it lets you bounce around using your body as a weapon/surviving hazards. Think of it like a clumsy, bouncy screw attack. #gamedev #metroidvania #actionrpg
Here's a longer clip at 60 fps of me beating up these robots. Weak enemies can be locked down and crowd controlled by repeatedly attacking. Note the successful parry of the second enemy from the left, allowing an instant counter attack. #gamedev #screenshotsaturday #metroidvania #actionrpg
WIP! Still messing w the combat system. Few fixes to be made but I think it's already feeling pretty good. If you played Ghost Song, what's most singularly different here is the lack of contact damage. Only actual attacks do damage. #gamedev #art #metroidvania #actionrpg
I very roughly sketched out a cat girl idea, to be a side character in my game. (WIP if its not obvious). Cat girls may in fact end up being canon in this "cinematic universe" #gamedev #art #characterdesign
#screenshotsaturday demonstrating weapon block system I made a while ago. Swords, with proper timing, can parry (big red flash) which allows instant counter attack. It's not an essential thing to do (generally) but is rewarding if you want to play that way. #gamedev #metroidvania #actionrpg
Demonstrating in a test environment a high impact mace weapon that can send enemies flying. #gamedev The methodology of enemy deaths is similar to my previous game GS, but more advanced. Its original inspiration is actually fallout 3! #metroidvania #actionrpg
So there's a "chill" button on the controller and on pressing it you just kinda hang out. #screenshotsaturday You can then use the right analog stick to do stuff, like move your head around. Yes, I have my priorities straight dev-wise. Thank you for noticing! #gamedev #metroidvania #actionrpg
In Ghost Song -- this is never mentioned in game and I've never seen anyone do it -- but the Sprinkler bombs can be directly controlled by the right analog stick if you hold L2 down. I made some odd decisions lol #gamedev I wonder if anyone ever stumbled on this on their own. #metroidvania
Kill all clankers. Never before has this been more relevant. #screenshotsaturday WIP demoing some destruction stuff. Sword type weapons can sometimes cut enemies clean in two! #gamedev #metroidvania #animation #actionrpg
Ghost Song is 50% off on Steam, happy holidays! #SteamWinterSale store.steampowered.com/app/347800/G...
in 2008 I was working on a comic called The Silver Sun. It never got finished, but some of the ideas ended up in Ghost Song. This is how Charley and Pasha were designed in 2008. Pasha got aged up a bit for the game, and Charley didn't appear... exactly... #art #characterdesign
I'm Yuki Knoxville and this is metal spin #screenshotsaturday #gamedev #metroidvania #solodev
Ghost Song is 50% off on Nintendo eshop and Playstation store. If you have a Switch 2, it runs perfectly in my tests at steady 60 fps (it had some FPS issues on Switch 1, sadly). Eshop: www.nintendo.com/us/store/pro... PS: store.playstation.com/en-us/concep... #gamedev #metroidvania
#screenshotsaturday It can be hard to tell unless you have a big screen and eagle eyes, but Yuki can smile. She can also turn her head and look around while moving, which took an embarrassing amount of work to make happen #gamedev #solodev #metroidvania
#screenshotsaturday Heavy attack button can be held for a charged version. This character is made from multiple different 2d skeletons which are sometimes substituted for traditional animation. #gamedev #solodev #metroidvania The goal is to avoid the paper doll or "flash" look as much as possible.
Ghost Song is 50% off on Steam Autumn Sale! store.steampowered.com/app/347800/G... It has spooky parts for your halloweeny needs #metroidvania #gamedev #solodev