Max

@maxmakesgames.bsky.social

@Next-Gen Dreams | Environment Artist | Game Dev Previously: [Flintlock the siege of dawn] - [Kyoryu] - [Dekogon] https://www.artstation.com/maxbainbridge

Wrapped up this personal project just in time to enter the new year. I had a blast exploring some new techniques and workflows on this one. and was very refreshing to concentrate more effort into atmosphere and tone of the scene. www.artstation.com/maxbainbridge #Gameart #GameDev #UnrealEngine

Mountain Pass, Max Bainbridge

A personal project I've been working on and off again for a while. I had a blast exploring a few new workflows and techniques. I mainly wanted to work on something that explored a few different aspect...

artstation.com

Had a blast visiting the Melbourne museum to see a project I worked on. My producer Nathan was in town so we decided to go check it out. Very different from working on video games, but a great challenge! Plus it’s fun to say my work has been in a museum.

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There's no "controversy" over The Witcher 4, it's just gotten picked up in what is now a cottage industry of YouTube-based outrage content farming by people who have zero actual investment in or understanding of the things they cover multiple times a day, every day

-shows up wearing ceasefire pin -talks about how the art and magic of games comes from the creatives and devs -denounces the games made for quotas and in boardrooms -takes a shot at TGA about giving proper airtime to creatives -doesnt name drop any celebs forget the awards, this guy wins hearts man

Swen Vincke, director of larian games, at The Game Awards, giving a speech before handing out the game of the year award

Not art related, but seeing as the end of the year is nearing I’d thought I’d share. One of my goals this year was to place in an archery competition, and a few weeks ago I surpassed my own expectations by placing 1st It was just a club competition, but always share your wins, no matter how small

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I never really got to celebrate my first game credit I had just shy of 5 years of development time on flintlock. It was all wrapped up ready to go. And a few months before launch 2/3 of the studio was laid off... A sad way to end such a hard journey, but I've come to celebrate it in my own way.

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