maxmarsc.bsky.social

@maxmarsc.bsky.social

Embedded software engineer at SONOS Musician, developer, audio enthusiast Soundcloud : http://soundcloud.com/groumpf-prod Github : http://github.com/maxmarsc @groumpf@piaille.fr

DAVE v0.15.0 is out 🥳 A lot of effort went into this release. I finally tackled automated testing of the code running on the debugger side 🤩 This means it comes with a few bugfixes as well 😁 As always, any feedback is highly appreciated, happy coding folks ! github.com/maxmarsc/dave

GitHub - maxmarsc/dave: Debugger Audio Visualization Extension

Debugger Audio Visualization Extension. Contribute to maxmarsc/dave development by creating an account on GitHub.

github.com

DAVE v0.12.0 is out 🥳 Quickly: - Qt6 rework: faster, prettier, less dependencies - bugfixes Next are: - Basic rust support (should be easy ?) - Proper unit testing (hard) - Proper IDE support (hard) You can check it out here: github.com/maxmarsc/dave Any feedback highly appreciated !

GitHub - maxmarsc/dave: Debugger Audio Visualization Extension

Debugger Audio Visualization Extension. Contribute to maxmarsc/dave development by creating an account on GitHub.

github.com

DAVE v0.10.0 is out ! Quite a big chunk I've been working on for a few months 😁 On a good suggestion I added support for IIR filter visualization (Frequency responses and Poles/Zeros) 🥳 For now only JUCE's IIR/SVF classes are supported, but you can hook you own logic :) github.com/maxmarsc/dave

GitHub - maxmarsc/dave: Debugger Audio Visualization Extension

Debugger Audio Visualization Extension. Contribute to maxmarsc/dave development by creating an account on GitHub.

github.com

I've seen people posting about the game they love, let's do it 😁 - Subnautica - Dishonored - Zelda - Pokémon - Metroid - Bioshock - Killing Floor (1 > 2) - Beyond All Reason (Total Annihilation successor ❤️) - Dofus - too many more... Always open to talk about it 😄