maxim

@maxshortt.bsky.social

hi, i mainly do TF2 fanart because im obsessed with this stupid and cool game links for you: linktr.ee/shorttfortressart he/they i do arts as a part of @mannmagazine.bsky.social & arts + design for @kritzkast.com irregularly open for comms, you can hmu

Whether anyone noticed or not but I dont post as much of anything else but my artworks whenever I finish them. 'Cause I dont wanna do anything much else here really but sharing what I create, mainly for a little bunch of other folks who cares. I found it to be the best way of being on social media.

And we've got another batch of raw PSD files from Joachim Barrum! The classic Half-Life cover of Blast Pit for GamePro Cover magazine, a Counter-Strike cover for another magazine and a Gunman cover too! Thanks to @Axsilversurf for reaching out again! Link below!

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Official Team Fortress Wiki turns 16! A huge thank you to everyone who has taken the time over the years to read, edit, translate and support the wiki in any way. We're still here because of you! #TF2

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I think it would be immeasurably dope if somebody would catch on idea on making Deadlock-inspired HUD for tf2. Like with those screen elements, transparent buttons and hell - even portraits of mercs on top of screen changing, depending on their hp and killstreak/score. The potential is huge.

every conversation I've had about blender basically boils down to "man I am so happy blender exists" which is a nice contrast to conversations about adobe, which end with hypothetical support to whoever decides to firebomb their headquarters