maz

@mazeo.bsky.social

Learning STUFF (Art/Design) | 20 He/Him

I think having something cool to share by the end of this year is a realistic enough goal post. If I don't get bored and stop working this

Definitely going to try and dedicate more time to improving my art skills over the next year. I think I've lingered in a limbo area for years where I could draw some basic sketches but never had the ambition to go much further. I suppose that's my resolution.

RESTRICTED AREA - Security Breach "200X" Series.. which will be dubbed "firewall" going forward as I work on original environments.

oh yeah i never shared it here but all the visual effects for that atrium environment were done in unreal engine 5 and i'm proud of it

Unreal Engine "cam capture" post processing that I spent way too long fine tuning so I can just use that instead of manually compositing screenshots. Works on UI elements too.

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Mimic demo project has been silently taken behind the shed and politely asked to leave since the game is so close to release. (Also, I have other more important stuff to focus on.) While I figure out what to do with what I have done, here's a peek at what I'm currently chipping away at.

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I’ll probably be deliberately trying not to post about fnaf for a while. I’ll probably comment on stuff occasionally but I kind of want to branch out more

Current FNaF project, being made to practice Unreal Engine 5 more. It has no ETA yet because it’s missing some very key aspects, but it’s getting there and it will come eventually. I’m not making a page for it yet; I want to work more on gameplay and art passes. Just announcing its existence.

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