Next up I am working on a lot of QoL fixes from issues I noticed while watching streamers play my demo recently. Picking up stuff, resetting items in the store, this stuff goes a lot way in removing friction from the experience. #gamedev #indiegame #solodev
MazeStalker
@mazestalker.bsky.social
#MazeStalker Developer from Vienna! Demo is out now on Steam! If you like what you see, a wishlist means everything: bit.ly/mzstlkr Discord: https://discord.gg/6r6SbbSC67
Part 3: Boss has to be updated. I'm noticing that this helps a lot with telegraphing which hit connected... It's interesting how much I have to hack my 3D engine reverse into simulating 2D, 2D was just way better at visual clarity. #gamedev #indiegame #screenshotsaturday #solodev
Step 2: The bat enemies. I can't express how much this adds to the #gamefeel for me! It will be a bit of work to add this to all enemies, but it will be worth it! #gamedev #indiegame #solodev
This is part of an ongoing new effort I have brought before myself: I want to give enemies exaggerated hitframes to make hits feel more satisfying. Starting with the bubbles. #indiegame #solodev #gamedev #mazestalker
All this work recently has been so I finally get to working on this... Gotto polish it more tomorrow. #gamedev #indiegame #solodev
Fixing a ton of bugs because it was very easy to break this contraption. I'm realizing that I write my dungeons way too long, but it is what it is! #gamedev #indiegame #solodev #landstalker
I discovered this room with a puzzle that I wrote a year ago and couldn't remember the solution. How do you get this treasure? I figured it out eventually, but now I need to do a lot of polish to make sure this doesn't break... #gamedev #indiegame #solodev
I enjoy the fact how elements come together naturally. I never intended there to be an enemy here, but now it fits in like it was always intended. #gamedev #indiegame #solodev
Gotto lock down the timing on this... Should I make this Alundra-tricky? Hm hm! #gamedev #solodev #indiegame
Working on getting this room to a more polished state. It's one of the first instances of figure this out or bust. When this dungeon is done, I'll have to do some testing! #gamedev #indiegame #solodev
I have reached a point in the game where I have taught the player enough to make a room like this ( I hope...). #gamedev #indiegame #screenshotsaturday #solodev #unity3d
Wanna post this here today. I'm deeply grateful to each and every soul that decided to Wishlist #mazestalker on Steam. You may think it's just a click, but without it, a #gamedev is doomed. Thank you all so much!
This took a lot of work, but it's still not what will one day be the "final trailer": www.youtube.com/watch?v=wqWC...
Mazestalker Gamescom 2026 Trailer #gametrailers #actionrpg #isometric
YouTube video by Pixelkabinett [AT]
youtube.com
I was busy applying polish to my game. I observed a lot of little details I didn't like this weekend and I think this new coat of polish does a lot to get the game to the feel I want. Meanwhile, can always add some new challenges! #gamedev #indiegame #solodev
Another event comes to an end! It really is fun to see what joy a game like this can bring to gamers of all ages firsthand.
Checked out the demo with the austrian streamer mockin_bird at the Vienna esports-festival! www.twitch.tv/videos/28173...
Indie Area Special | @austrianstreamers | eSports Festival - mockin_bird on Twitch
mockin_bird went live on Twitch. Catch up on their Special Events VOD now.
twitch.tv
This is basically a tutorial room, but if you have been following me for a while, maybe you can see where all this is going! #gamedev #indiegame #solodev
There will be a day when the gloves come off. Then I will do nothing but design optical illusions that drive people insane. But until that day I will make due with these little side-challenges. #gamedev #indiegame #solodev #landstalker
Oh yeah, I will set up a stand this weekend here: esportsfestival.at/fm4-indie-ar... If anyone is nearby Vienna, i'd love to say hello!
Indie-Area | Esports Festival
esportsfestival.at
This had never been more then a prototype but now it's in the game for reals. #gamedev #indiegame #solodev #zelda
When I made this room I didn't intend to ever have transparency. But now that I do, I feel like it complements the design really well! #gamedev #indiegame #solodev #alundra
Hey! It's my birthday today, and my games are 50% off on Steam and itch. For my present, you should buy my games and/or share this post 😉🐿️ #indiegames
This was designed to be a trap. What kind? I figured that out today. #gamedev #solodev #indiegame
Updated the demo with some more bug fixes! steamcommunity.com/app/3218310/...
Demo v0.1.5 - July 4th 2026 :: Mazestalker General Discussions
Fixed some general jank in the battle system, should feel much better now! Fixed a respawn issue when you died in the dungeon and it player a random dialogue! Fixed various little bugs! Added a secret...
steamcommunity.com
I consider the fact that I suck at playing my own game a good sign for the difficulty. My new enemy really allows me to put some pressure on some of the rooms! #gamedev #solodev #indiegame
I don't encounter visual bugs as often as my social media feeds would like! This time I wanted to find out why I got randomly hit by projectiles all over the place when I entered the room, I made them visible and was quite surprised... #gamedev #solodev #indiegame
m happy to make a really cool enemy that will for once not be part of the demo! I felt like the third dungeon really needed some OOMPH! #gamedev #indiegame #solodev
Wanted to be done with this enemy today, but there were a number of longstanding bugs I fixed instead. Both blockpushing and jump attacks now feel much better. #gamedev #indiegame #solodev
I'm getting a bit exhausted, adding new features to the first chapter, but this dungeon also needs one new enemy. #screenshotsaturday #gamedev #indiegame #solodev
I do feel the need to publish my stance on this, for now and for the future: medium.com/@pixelkabine...
I am an AI sceptic.
I’m creating my game Mazestalker at a strange moment in time. I’ve always stood on the side of innovation, which also means I’m acutely…
medium.com