mbx8_rt

@mbx8rt.neocities.org

weirdo that does cool things i guess if you post anything AI, NSFW, or political DNI please i dont wanna interact with you :3 for more info head to https://mbx8rt.neocities.org/ or your local doofus expert

In Mario Kart: Double Dash, shadows in the environment do not follow any kind of lighting logic and appear to have been placed solely based on "vibe". This results in shadows being cast in nearly every possible direction at the same time.

A picture of Dry Dry Desert from Mario Kart: Double Dash with shadows marked. The shadows go in a variety of different directions at different points in the map despite there being only one light source.
Source: info: Peardian (bsky.app/profile/peardian.bsky.social), noclip.website

Game systems if they were GAY: GameTHEY/THEM 🤣🤣🤣🤣🤣🤣 Nintendo FAGicom 🤡🤡🤡🤡 GAYstation 😱😱😱😱😱😱😱😱 MXbox 😂😂 Atari FAGuar 🥶🥶🥶🥶🥶🥶 Wii U 💀💀💀💀💀💀💀💀 Nintendo SWITCH 💯💯💯💯 Sega GAY gear 🤨🤨🤨🤨🤨🤨

In Super Mario Bros.: The Lost Levels, green trampolines make Mario jump so high he goes offscreen for 6 seconds. By extracting his position values from the code, we can "zoom out" the stage and visualize his actual arc, which reveals just how absurdly high the jump is.

Jump Height: 1186 pixels (5 vertical screens)
Jump Distance: 900 pixels (3.5 horizontal screens)
Jump Duration: 360 frames (6 seconds)
Source: info: Jdaster64, supermariofiles.wordpress.com

A Bowser course select screen, long thought unused in Super Mario 64 DS, can actually be seen by performing an absurdly specific action: Yoshi must drown underneath the Hazy Maze Cave entrance. If his lifeless body floats up through the pool, the screen will be displayed.