v0.1 of the Spaceworld 1997 English Translation has been released! The disassembly project has changed a lot since I last left off, so I believe it may be better off to reboot the project than try to merge the changes. Release can be found in the replies!
MDTravis
@mdtravis.bsky.social
Your usual Mega Drive enthusiast running a Bluesky account. Member of @radiantnexus.bsky.social Other things of mine: https://linktr.ee/mdtravis
New video! We've archived a development documentary for Pokémon Diamond and Pearl with over 100 never-before seen designs and a full breakdown. Sinnoh will never be the same. 🟣How We Uncovered Pokemon’s Biggest Secret🟣⬇️
Sorry to keep you waiting! DELTARUNE Chapter 5 will be released on June 24th at 11:00AM EDT. Here's the trailer if you missed it! www.youtube.com/watch?v=n5y2...
DELTARUNE – Nintendo Direct 6.9.2026
YouTube video by Nintendo of America
youtube.com
YESSSS IT'S HEEEEERE OH NO THE LIGHT BEACON PALETTE CYCLES TOO I.. was actually expecting that one, no worries
i hate it when you step out of your house and there's nothing out there but a void
(1/2) The Pokemon Gold & Silver source code features a backup of the title screen code from December 1998.
In the GS SW97 demo, maps outside of demo bounds lack collision due to expecting an older collision map. Thankfully, the source code has updated versions of the collision data which works perfectly with SW97's collision map. Here's Old City's, for instance.
I'm working on an English translation patch for the Pokémon GS Spaceworld 1997 demo! youtu.be/_GkJu5_I4L4
English Pokémon GS '97 - Progress Update 3: Silver Version!
YouTube video by MDTravis
youtu.be
Episode 2 of our podcast is now out! Bo sits down with drx, Nic, Saz, and Hwd45 to talk about some of our greatest hits. Thanks to everyone for the warm reception of our first episode, we hope that we can continue to entertain in the future! hiddenpalace.substack.com/p/hidden-pal...
Hidden Palace, episode 2: Greatest Hits & Demo Discs
Sonic has passed episode 2
hiddenpalace.substack.com
Here's some unused Skateboard functionality! These holes found in Route 6 were meant to be crossed with the Skateboard. The source code calls them "SKATE_HOLE". Fixing the movement code for the skateboard alongside fixing the collision ID it checks for shows this in action.